Bear Voidtaken Run
Sound Event ยท Infinite loop ยท 2 layers ยท 9 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume +1 dB ยท Start Delay 0.1 s ยท Probability 80 % ยท Infinite loop ยท Random Volume -2 โฆ 0 dB ยท Random Pitch -1 โฆ +1 st
Bear_Voidtaken_Growl_01Mono ยท 48 kHz ยท 1.11 s ยท 13.9 KB
Bear_Voidtaken_Growl_02Mono ยท 48 kHz ยท 1.25 s ยท 14 KB
Bear_Voidtaken_Growl_03Mono ยท 48 kHz ยท 1.44 s ยท 15.4 KB
Bear_Voidtaken_Growl_04Mono ยท 48 kHz ยท 1.45 s ยท 16.1 KB
Bear_Voidtaken_Growl_05Mono ยท 48 kHz ยท 1.55 s ยท 16.4 KB
Layer 2
Volume 0 dB ยท Infinite loop ยท Random Pitch -3 โฆ +3 st
Hoof_Large_Run_01Mono ยท 44.1 kHz ยท 0.5 s ยท 16 KB
Hoof_Large_Run_02Mono ยท 44.1 kHz ยท 0.51 s ยท 16.3 KB
Hoof_Large_Run_03Mono ยท 44.1 kHz ยท 0.5 s ยท 16.1 KB
Hoof_Large_Run_04Mono ยท 44.1 kHz ยท 0.5 s ยท 16.1 KB
Technical details
- Event ID
- SFX_Bear_Voidtaken_Run
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Voidtaken/SFX_Bear_Voidtaken_Run.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.5
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Bear_Grizzly (0 dB) โ AudioCat_NPC (0 dB) โ AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono ยท 48 kHz ยท 1.11 s ยท 13.9 KB
Used by
NPCs (1)
Voidtaken Grizzly
Bear_Voidtaken
- Animation ยท Run
NPC models without a role (1)
Bear Grizzly Voidtaken2
Bear_Grizzly_Voidtaken2
- Animation ยท Run
Change history
Added in 0.7.0 (12/10/2026) ยท unchanged through 0.7.5