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NPCsBeastsBear Voidtaken

Bear Voidtaken Roar

Sound Event · 3.5 s – 4 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -1 dB · Random Volume -1 … 0 dB · Random Pitch -2 … +2 st

Bear_Voidtaken_Roar_01Mono · 48 kHz · 4 s · 30.2 KB

0:000:04

Bear_Voidtaken_Roar_02Mono · 48 kHz · 4 s · 29.8 KB

0:000:04

Bear_Voidtaken_Roar_03Mono · 48 kHz · 4 s · 28.8 KB

0:000:04

Bear_Voidtaken_Roar_04Mono · 48 kHz · 3.5 s · 27.2 KB

0:000:03

Technical details

Event ID
SFX_Bear_Voidtaken_Roar
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Voidtaken/SFX_Bear_Voidtaken_Roar.json
Event volume
+1 dB
Event pitch
-3 Halftones
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
35 Blocks
Spatiality (Spatial Blend)
0.5
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_NPC_Bear_Grizzly (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: StartAttenuationDistance, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 4 s · 30.2 KB

Used by

NPCs (2)

Voidtaken Grizzly

Bear_Voidtaken

  • Animation · Alerted
  • Animation · Death
  • Animation · DeathDrown
  • + 3 more
1 debug, template and unnamed entries

Template

Template_Bear_Voidtaken_Boss

  • NPC behavior · World sound (audible to everyone)

NPC models without a role (1)

Bear Grizzly Voidtaken2

Bear_Grizzly_Voidtaken2

  • Animation · Alerted
  • Animation · Death
  • Animation · DeathDrown
  • + 3 more

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Bear Voidtaken Roar — Hytale Sound Database | ZAP-Hosting