Bear Voidtaken Growl
Sound Event · 1.11 s – 1.55 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -1 dB
Bear_Voidtaken_Growl_01Mono · 48 kHz · 1.11 s · 13.9 KB
Bear_Voidtaken_Growl_02Mono · 48 kHz · 1.25 s · 14 KB
Bear_Voidtaken_Growl_03Mono · 48 kHz · 1.44 s · 15.4 KB
Bear_Voidtaken_Growl_04Mono · 48 kHz · 1.45 s · 16.1 KB
Bear_Voidtaken_Growl_05Mono · 48 kHz · 1.55 s · 16.4 KB
Technical details
- Event ID
- SFX_Bear_Voidtaken_Growl
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Voidtaken/SFX_Bear_Voidtaken_Growl.json
- Event volume
- +1 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 35 Blocks
- Spatiality (Spatial Blend)
- 0.5
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Bear_Grizzly (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 1.11 s · 13.9 KB
Used by
NPCs (1)
Voidtaken Grizzly
Bear_Voidtaken
- Animation · Hurt
- Animation · HurtDrown
- Animation · HurtFly
- + 1 more
NPC models without a role (1)
Bear Grizzly Voidtaken2
Bear_Grizzly_Voidtaken2
- Animation · Hurt
- Animation · HurtDrown
- Animation · HurtFly
- + 1 more
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5