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NPCsBeastsBear Voidtaken

Bear Voidtaken Growl

Sound Event · 1.11 s – 1.55 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -1 dB

Bear_Voidtaken_Growl_01Mono · 48 kHz · 1.11 s · 13.9 KB

0:000:01

Bear_Voidtaken_Growl_02Mono · 48 kHz · 1.25 s · 14 KB

0:000:01

Bear_Voidtaken_Growl_03Mono · 48 kHz · 1.44 s · 15.4 KB

0:000:01

Bear_Voidtaken_Growl_04Mono · 48 kHz · 1.45 s · 16.1 KB

0:000:01

Bear_Voidtaken_Growl_05Mono · 48 kHz · 1.55 s · 16.4 KB

0:000:01

Technical details

Event ID
SFX_Bear_Voidtaken_Growl
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Voidtaken/SFX_Bear_Voidtaken_Growl.json
Event volume
+1 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
35 Blocks
Spatiality (Spatial Blend)
0.5
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_NPC_Bear_Grizzly (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.11 s · 13.9 KB

Used by

NPCs (1)

Voidtaken Grizzly

Bear_Voidtaken

  • Animation · Hurt
  • Animation · HurtDrown
  • Animation · HurtFly
  • + 1 more

NPC models without a role (1)

Bear Grizzly Voidtaken2

Bear_Grizzly_Voidtaken2

  • Animation · Hurt
  • Animation · HurtDrown
  • Animation · HurtFly
  • + 1 more

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Bear Voidtaken Growl — Hytale Sound Database | ZAP-Hosting