Bear Grizzly Sleep
Sound Event · Infinite loop · 1 layer · 2 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Infinite loop · Random Volume -1 … 0 dB · Random Pitch -1 … +1 st
Bear_Grizzly_Sleep_01Mono · 44.1 kHz · 10.8 s · 324.5 KB
Bear_Grizzly_Sleep_02Mono · 44.1 kHz · 11.8 s · 350.1 KB
Technical details
- Event ID
- SFX_Bear_Grizzly_Sleep
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Grizzly/SFX_Bear_Grizzly_Sleep.json
- Event volume
- -5 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 2 BlocksInherited
- Maximum hearing distance
- 10 BlocksInherited
- Spatiality (Spatial Blend)
- 0.5
- Concurrent instances
- 3
- Interruption prevented
- no
- Audio category
- AudioCat_NPC_Bear_Grizzly (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, PreventSoundInterruption
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 10.8 s · 324.5 KB
Used by
NPCs (3)
Grizzly Bear
Bear_Grizzly
- Animation · Sleep
Voidtaken Grizzly
Bear_Voidtaken
- Animation · Sleep
1 debug, template and unnamed entries
Template
Template_Placeholder
- Animation · Sleep
NPC models without a role (1)
Bear Grizzly Voidtaken2
Bear_Grizzly_Voidtaken2
- Animation · Sleep
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5