Skip to content
NPCsBeastsBear Grizzly

Bear Grizzly Sleep

Sound Event · Infinite loop · 1 layer · 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Infinite loop · Random Volume -1 … 0 dB · Random Pitch -1 … +1 st

Bear_Grizzly_Sleep_01Mono · 44.1 kHz · 10.8 s · 324.5 KB

0:000:10

Bear_Grizzly_Sleep_02Mono · 44.1 kHz · 11.8 s · 350.1 KB

0:000:11

Technical details

Event ID
SFX_Bear_Grizzly_Sleep
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Grizzly/SFX_Bear_Grizzly_Sleep.json
Event volume
-5 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
2 BlocksInherited
Maximum hearing distance
10 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
3
Interruption prevented
no
Audio category
AudioCat_NPC_Bear_Grizzly (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryQuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, PreventSoundInterruption
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 10.8 s · 324.5 KB

Used by

NPCs (3)

Grizzly Bear

Bear_Grizzly

  • Animation · Sleep

Voidtaken Grizzly

Bear_Voidtaken

  • Animation · Sleep
1 debug, template and unnamed entries

Template

Template_Placeholder

  • Animation · Sleep

NPC models without a role (1)

Bear Grizzly Voidtaken2

Bear_Grizzly_Voidtaken2

  • Animation · Sleep

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Bear Grizzly Sleep — Hytale Sound Database | ZAP-Hosting