Bear Grizzly Hurt
Sound Event · 1.95 s – 2.55 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -1 dB · Start Delay 0.1 s · Probability 75 % · Random Volume -2 … 0 dB · Random Pitch -1.82 … +4.54 st
Bear_Grizzly_Hurt_01Mono · 44.1 kHz · 2.45 s · 39.6 KB
Bear_Grizzly_Hurt_02Mono · 44.1 kHz · 2.4 s · 39.8 KB
Bear_Grizzly_Hurt_03Mono · 44.1 kHz · 2.35 s · 35.8 KB
Bear_Grizzly_Hurt_04Mono · 44.1 kHz · 2.37 s · 36.1 KB
Bear_Grizzly_Hurt_05Mono · 44.1 kHz · 1.85 s · 33.1 KB
Technical details
- Event ID
- SFX_Bear_Grizzly_Hurt
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Grizzly/SFX_Bear_Grizzly_Hurt.json
- Event volume
- +1 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.5
- Concurrent instances
- 1
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Bear_Grizzly (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 2.45 s · 39.6 KB
Used by
NPCs (2)
Grizzly Bear
Bear_Grizzly
- Animation · Hurt
- Animation · HurtDrown
- Animation · HurtFly
- + 1 more
1 debug, template and unnamed entries
Template
Template_Placeholder
- Animation · Hurt
- Animation · HurtDrown
- Animation · HurtFly
- + 1 more
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -3 dB to -2 dB
- Volume from 0 dB to -1 dB