Skip to content
NPCsBeastsBear Grizzly

Bear Grizzly Death

Sound Event · 3.07 s – 3.6 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -1.82 … +1.65 st

Bear_Grizzly_Death_01Mono · 44.1 kHz · 3.6 s · 70.9 KB

0:000:03

Bear_Grizzly_Death_02Mono · 44.1 kHz · 3.57 s · 62.2 KB

0:000:03

Bear_Grizzly_Death_03Mono · 44.1 kHz · 3.25 s · 62.7 KB

0:000:03

Bear_Grizzly_Death_04Mono · 44.1 kHz · 3.12 s · 52.6 KB

0:000:03

Bear_Grizzly_Death_05Mono · 44.1 kHz · 3.07 s · 53.9 KB

0:000:03

Technical details

Event ID
SFX_Bear_Grizzly_Death
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Grizzly/SFX_Bear_Grizzly_Death.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_NPC_Bear_Grizzly (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 3.6 s · 70.9 KB

Used by

NPCs (2)

Grizzly Bear

Bear_Grizzly

  • Animation · Death
  • Animation · DeathDrown
  • Animation · DeathFly
  • + 1 more
1 debug, template and unnamed entries

Template

Template_Placeholder

  • Animation · Death
  • Animation · DeathDrown
  • Animation · DeathFly
  • + 1 more

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -1.9 dB to 0 dB
    • Volume from +6 dB to 0 dB
Bear Grizzly Death — Hytale Sound Database | ZAP-Hosting