Bear Grizzly Death
Sound Event · 3.07 s – 3.6 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Pitch -1.82 … +1.65 st
Bear_Grizzly_Death_01Mono · 44.1 kHz · 3.6 s · 70.9 KB
Bear_Grizzly_Death_02Mono · 44.1 kHz · 3.57 s · 62.2 KB
Bear_Grizzly_Death_03Mono · 44.1 kHz · 3.25 s · 62.7 KB
Bear_Grizzly_Death_04Mono · 44.1 kHz · 3.12 s · 52.6 KB
Bear_Grizzly_Death_05Mono · 44.1 kHz · 3.07 s · 53.9 KB
Technical details
- Event ID
- SFX_Bear_Grizzly_Death
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Grizzly/SFX_Bear_Grizzly_Death.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.5
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Bear_Grizzly (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 3.6 s · 70.9 KB
Used by
NPCs (2)
Grizzly Bear
Bear_Grizzly
- Animation · Death
- Animation · DeathDrown
- Animation · DeathFly
- + 1 more
1 debug, template and unnamed entries
Template
Template_Placeholder
- Animation · Death
- Animation · DeathDrown
- Animation · DeathFly
- + 1 more
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -1.9 dB to 0 dB
- Volume from +6 dB to 0 dB