Bear Grizzly Alerted
Sound Event · 3.5 s – 3.87 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -2 dB · Random Pitch -2 … +2 st
Bear_Grizzly_Alerted_01Mono · 44.1 kHz · 3.5 s · 67 KB
Bear_Grizzly_Alerted_02Mono · 44.1 kHz · 3.61 s · 67.1 KB
Bear_Grizzly_Alerted_03Mono · 44.1 kHz · 3.87 s · 65.4 KB
Technical details
- Event ID
- SFX_Bear_Grizzly_Alerted
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Grizzly/SFX_Bear_Grizzly_Alerted.json
- Event volume
- +2 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.5
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Bear_Grizzly (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 3.5 s · 67 KB
Used by
NPCs (2)
Grizzly Bear
Bear_Grizzly
- Animation · Alerted
- Animation · Roar
1 debug, template and unnamed entries
Template
Template_Placeholder
- Animation · Alerted
- Animation · Roar
More game files and server code (1)
- PrefabsPrefabs/Hunt/Generic/Site.prefab.jsonPrefab
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -2 dB to 0 dB
- Volume from 0 dB to -2 dB