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NPCsBeastsBear Grizzly

Bear Grizzly Alerted

Sound Event · 3.5 s – 3.87 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -2 dB · Random Pitch -2 … +2 st

Bear_Grizzly_Alerted_01Mono · 44.1 kHz · 3.5 s · 67 KB

0:000:03

Bear_Grizzly_Alerted_02Mono · 44.1 kHz · 3.61 s · 67.1 KB

0:000:03

Bear_Grizzly_Alerted_03Mono · 44.1 kHz · 3.87 s · 65.4 KB

0:000:03

Technical details

Event ID
SFX_Bear_Grizzly_Alerted
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Bear_Grizzly/SFX_Bear_Grizzly_Alerted.json
Event volume
+2 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.5
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_NPC_Bear_Grizzly (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 3.5 s · 67 KB

Used by

NPCs (2)

Grizzly Bear

Bear_Grizzly

  • Animation · Alerted
  • Animation · Roar
1 debug, template and unnamed entries

Template

Template_Placeholder

  • Animation · Alerted
  • Animation · Roar

More game files and server code (1)

  • PrefabsPrefabs/Hunt/Generic/Site.prefab.jsonPrefab

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -2 dB to 0 dB
    • Volume from 0 dB to -2 dB
Bear Grizzly Alerted — Hytale Sound Database | ZAP-Hosting