Battleaxe T2 Signature Swing
Sound Event ยท 0.76 s ยท 3 layers ยท 15 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume +1 dB ยท Random Volume -3 โฆ 0 dB ยท Random Pitch -2 โฆ +1 st
Battleaxe_T2_Signature_Swing_01Mono ยท 48 kHz ยท 0.38 s ยท 8 KB
Battleaxe_T2_Signature_Swing_02Mono ยท 48 kHz ยท 0.33 s ยท 7.3 KB
Battleaxe_T2_Signature_Swing_03Mono ยท 48 kHz ยท 0.39 s ยท 7.9 KB
Battleaxe_T2_Signature_Swing_04Mono ยท 48 kHz ยท 0.39 s ยท 7.9 KB
Battleaxe_T2_Signature_Swing_05Mono ยท 48 kHz ยท 0.36 s ยท 7.7 KB
Layer 2
Volume -6 dB ยท Random Volume -2 โฆ 0 dB ยท Random Pitch -2 โฆ +1 st
Battleaxe_T2_Signature_Swing_Sharpness_01Mono ยท 48 kHz ยท 0.46 s ยท 9.1 KB
Battleaxe_T2_Signature_Swing_Sharpness_02Mono ยท 48 kHz ยท 0.42 s ยท 8.8 KB
Battleaxe_T2_Signature_Swing_Sharpness_03Mono ยท 48 kHz ยท 0.47 s ยท 9.1 KB
Battleaxe_T2_Signature_Swing_Sharpness_04Mono ยท 48 kHz ยท 0.47 s ยท 9.2 KB
Battleaxe_T2_Signature_Swing_Sharpness_05Mono ยท 48 kHz ยท 0.45 s ยท 8.9 KB
Layer 3
Volume +1 dB ยท Random Volume -2 โฆ 0 dB ยท Random Pitch -6 โฆ +1 st
Battleaxe_T2_Signature_Wind_01Mono ยท 48 kHz ยท 0.76 s ยท 11 KB
Battleaxe_T2_Signature_Wind_02Mono ยท 48 kHz ยท 0.76 s ยท 11.1 KB
Battleaxe_T2_Signature_Wind_03Mono ยท 48 kHz ยท 0.76 s ยท 11.1 KB
Battleaxe_T2_Signature_Wind_04Mono ยท 48 kHz ยท 0.76 s ยท 11.1 KB
Battleaxe_T2_Signature_Wind_05Mono ยท 48 kHz ยท 0.76 s ยท 11.3 KB
Technical details
- Event ID
- SFX_Battleaxe_T2_Signature_Swing
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Battleaxe/Signature/SFX_Battleaxe_T2_Signature_Swing.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Battleaxe (-4 dB) โ AudioCat_Weapons (0 dB) โ AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono ยท 48 kHz ยท 0.38 s ยท 8 KB
Used by
Items and blocks (16)
Adamantite Battleaxe
Weapon_Battleaxe_Adamantite
- Ability 1 ยท World sound (audible to everyone)
Cobalt Battleaxe
Weapon_Battleaxe_Cobalt
- Ability 1 ยท World sound (audible to everyone)
Copper Battleaxe
Weapon_Battleaxe_Copper
- Ability 1 ยท World sound (audible to everyone)
Crude Battleaxe
Weapon_Battleaxe_Crude
- Ability 1 ยท World sound (audible to everyone)
Doomed Outlander Battleaxe
Weapon_Battleaxe_Doomed
- Ability 1 ยท World sound (audible to everyone)
Iron Battleaxe
Weapon_Battleaxe_Iron
- Ability 1 ยท World sound (audible to everyone)
Mithril Battleaxe
Weapon_Battleaxe_Mithril
- Ability 1 ยท World sound (audible to everyone)
Onyxium Battleaxe
Weapon_Battleaxe_Onyxium
- Ability 1 ยท World sound (audible to everyone)
Rusty Steel Halberd
Weapon_Battleaxe_Steel_Rusty
- Ability 1 ยท World sound (audible to everyone)
Scarab Battleaxe
Weapon_Battleaxe_Scarab
- Ability 1 ยท World sound (audible to everyone)
Stone Trork Battleaxe
Weapon_Battleaxe_Stone_Trork
- Ability 1 ยท World sound (audible to everyone)
Thorium Battleaxe
Weapon_Battleaxe_Thorium
- Ability 1 ยท World sound (audible to everyone)
Tribal Battleaxe
Weapon_Battleaxe_Tribal
- Ability 1 ยท World sound (audible to everyone)
Void Scythe
Weapon_Battleaxe_Scythe_Void
- Ability 1 ยท World sound (audible to everyone)
Wooden Fence
Weapon_Battleaxe_Wood_Fence
- Ability 1 ยท World sound (audible to everyone)
1 debug, template and unnamed entries
Change history
Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5