Skip to content
WeaponsBattleaxeSignature

Battleaxe T2 Signature End

Sound Event · 2.16 s – 2.28 s · 3 layers · 12 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume +3 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +1 st

Battleaxe_T1_Charged_Swing_01Mono · 48 kHz · 1.78 s · 15.3 KB

0:000:01

Battleaxe_T1_Charged_Swing_02Mono · 48 kHz · 1.78 s · 15.1 KB

0:000:01

Battleaxe_T1_Charged_Swing_03Mono · 48 kHz · 1.78 s · 15.2 KB

0:000:01

Battleaxe_T1_Charged_Swing_04Mono · 48 kHz · 1.78 s · 15.4 KB

0:000:01

Battleaxe_T1_Charged_Swing_05Mono · 48 kHz · 1.78 s · 15.3 KB

0:000:01

Layer 2

Volume -2 dB · Random Volume -2 … 0 dB · Random Pitch -2 … +1 st

Battleaxe_T2_Charged_Swing_Layer_01Mono · 48 kHz · 1.78 s · 14.6 KB

0:000:01

Battleaxe_T2_Charged_Swing_Layer_02Mono · 48 kHz · 1.78 s · 14.7 KB

0:000:01

Battleaxe_T2_Charged_Swing_Layer_03Mono · 48 kHz · 1.78 s · 14.9 KB

0:000:01

Battleaxe_T2_Charged_Swing_Layer_04Mono · 48 kHz · 1.78 s · 15.2 KB

0:000:01

Battleaxe_T2_Charged_Swing_Layer_05Mono · 48 kHz · 1.78 s · 14.7 KB

0:000:01

Layer 3

Volume +4 dB · Start Delay 0.1 s · Random Volume -2 … 0 dB · Random Pitch -3 … +1 st

Battleaxe_T2_Signature_Wind_End_01Mono · 48 kHz · 2.18 s · 23.5 KB

0:000:02

Battleaxe_T2_Signature_Wind_End_02Mono · 48 kHz · 2.06 s · 22.7 KB

0:000:02

Technical details

Event ID
SFX_Battleaxe_T2_Signature_End
Game File
Server/Audio/SoundEvents/SFX/Weapons/Battleaxe/Signature/SFX_Battleaxe_T2_Signature_End.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Battleaxe (-4 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 1.78 s · 15.3 KB

Used by

No usage found in the server files

No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Battleaxe T2 Signature End — Hytale Sound Database | ZAP-Hosting