Battleaxe T2 Raise
Sound Event ยท 0.65 s โ 0.86 s ยท 3 layers ยท 10 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume 0 dB ยท Random Volume -3 โฆ 0 dB ยท Random Pitch -2 โฆ +2 st
Mace_T1_Raise_01Mono ยท 48 kHz ยท 0.47 s ยท 8.3 KB
Mace_T1_Raise_02Mono ยท 48 kHz ยท 0.44 s ยท 8.1 KB
Mace_T1_Raise_03Mono ยท 48 kHz ยท 0.43 s ยท 8 KB
Layer 2
Volume 0 dB ยท Random Volume -3 โฆ 0 dB ยท Random Pitch -2 โฆ +1 st
Mace_T2_Raise_Layer_01Mono ยท 48 kHz ยท 0.43 s ยท 6.1 KB
Mace_T2_Raise_Layer_02Mono ยท 48 kHz ยท 0.43 s ยท 5.9 KB
Mace_T2_Raise_Layer_03Mono ยท 48 kHz ยท 0.43 s ยท 6.3 KB
Layer 3
Volume -14 dB ยท Random Volume -5 โฆ 0 dB ยท Random Pitch -2 โฆ +5 st
Player_Clth_Foley_Swing_01Mono ยท 44.1 kHz ยท 0.74 s ยท 24.4 KB
Player_Clth_Foley_Swing_02Mono ยท 44.1 kHz ยท 0.65 s ยท 23.5 KB
Player_Clth_Foley_Swing_03Mono ยท 44.1 kHz ยท 0.68 s ยท 22.9 KB
Player_Clth_Foley_Swing_04Mono ยท 44.1 kHz ยท 0.86 s ยท 26.1 KB
Technical details
- Event ID
- SFX_Battleaxe_T2_Raise
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Battleaxe/SFX_Battleaxe_T2_Raise.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Battleaxe (-4 dB) โ AudioCat_Weapons (0 dB) โ AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono ยท 48 kHz ยท 0.47 s ยท 8.3 KB
Used by
Items and blocks (14)
Adamantite Battleaxe
Weapon_Battleaxe_Adamantite
- Secondary action ยท World sound (audible to everyone)
Cobalt Battleaxe
Weapon_Battleaxe_Cobalt
- Secondary action ยท World sound (audible to everyone)
Copper Battleaxe
Weapon_Battleaxe_Copper
- Secondary action ยท World sound (audible to everyone)
Doomed Outlander Battleaxe
Weapon_Battleaxe_Doomed
- Secondary action ยท World sound (audible to everyone)
Iron Battleaxe
Weapon_Battleaxe_Iron
- Secondary action ยท World sound (audible to everyone)
Mithril Battleaxe
Weapon_Battleaxe_Mithril
- Secondary action ยท World sound (audible to everyone)
Onyxium Battleaxe
Weapon_Battleaxe_Onyxium
- Secondary action ยท World sound (audible to everyone)
Rusty Steel Halberd
Weapon_Battleaxe_Steel_Rusty
- Secondary action ยท World sound (audible to everyone)
Scarab Battleaxe
Weapon_Battleaxe_Scarab
- Secondary action ยท World sound (audible to everyone)
Stone Trork Battleaxe
Weapon_Battleaxe_Stone_Trork
- Secondary action ยท World sound (audible to everyone)
Thorium Battleaxe
Weapon_Battleaxe_Thorium
- Secondary action ยท World sound (audible to everyone)
Tribal Battleaxe
Weapon_Battleaxe_Tribal
- Secondary action ยท World sound (audible to everyone)
Wooden Fence
Weapon_Battleaxe_Wood_Fence
- Secondary action ยท World sound (audible to everyone)
1 debug, template and unnamed entries
Change history
Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5