Battleaxe T1 Swing Charged
Sound Event · 1.78 s · 2 layers · 9 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume +4 dB · Random Pitch -2 … +1 st
Battleaxe_T1_Charged_Swing_01Mono · 48 kHz · 1.78 s · 15.3 KB
Battleaxe_T1_Charged_Swing_02Mono · 48 kHz · 1.78 s · 15.1 KB
Battleaxe_T1_Charged_Swing_03Mono · 48 kHz · 1.78 s · 15.2 KB
Battleaxe_T1_Charged_Swing_04Mono · 48 kHz · 1.78 s · 15.4 KB
Battleaxe_T1_Charged_Swing_05Mono · 48 kHz · 1.78 s · 15.3 KB
Layer 2
Volume -14 dB · Random Volume -5 … 0 dB · Random Pitch -2 … +5 st
Player_Clth_Foley_Swing_01Mono · 44.1 kHz · 0.74 s · 24.4 KB
Player_Clth_Foley_Swing_02Mono · 44.1 kHz · 0.65 s · 23.5 KB
Player_Clth_Foley_Swing_03Mono · 44.1 kHz · 0.68 s · 22.9 KB
Player_Clth_Foley_Swing_04Mono · 44.1 kHz · 0.86 s · 26.1 KB
Technical details
- Event ID
- SFX_Battleaxe_T1_Swing_Charged
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Battleaxe/Charged/SFX_Battleaxe_T1_Swing_Charged.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Battleaxe (-4 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 1.78 s · 15.3 KB
Used by
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 1: Random volume (minimum) changed from -2 dB to 0 dB
- Layer 1: Volume from +6 dB to +4 dB