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WeaponsBattleaxe

Battleaxe T1 Shove Local

Sound Event ยท 0.65 s โ€“ 0.86 s ยท 2 layers ยท 7 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume +4 dB ยท Random Volume -3 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +1 st

Mace_T1_Shove_Stereo_01Stereo ยท 48 kHz ยท 0.39 s ยท 8.9 KB

0:000:00

Mace_T1_Shove_Stereo_02Stereo ยท 48 kHz ยท 0.39 s ยท 9.2 KB

0:000:00

Mace_T1_Shove_Stereo_03Stereo ยท 48 kHz ยท 0.39 s ยท 9.5 KB

0:000:00

Layer 2

Volume -14 dB ยท Random Volume -5 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +5 st

Player_Clth_Foley_Swing_01Mono ยท 44.1 kHz ยท 0.74 s ยท 24.4 KB

0:000:00

Player_Clth_Foley_Swing_02Mono ยท 44.1 kHz ยท 0.65 s ยท 23.5 KB

0:000:00

Player_Clth_Foley_Swing_03Mono ยท 44.1 kHz ยท 0.68 s ยท 22.9 KB

0:000:00

Player_Clth_Foley_Swing_04Mono ยท 44.1 kHz ยท 0.86 s ยท 26.1 KB

0:000:00

Technical details

Event ID
SFX_Battleaxe_T1_Shove_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Battleaxe/SFX_Battleaxe_T1_Shove_Local.json
Event volume
0 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
Yes
Audio category
AudioCat_Battleaxe (-4 dB) โ†’ AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Audio format
Original Ogg Vorbis, Stereo ยท 48 kHz ยท 0.39 s ยท 8.9 KB

Used by

Items and blocks (32)

Adamantite Battleaxe

Weapon_Battleaxe_Adamantite

  • Secondary action ยท Custom sound (player only)

Adamantite Shield

Weapon_Shield_Adamantite

  • Secondary action ยท Custom sound (player only)

Ancient Knight's Incandescent Shield

Weapon_Shield_Orbis_Incandescent

  • Secondary action ยท Custom sound (player only)

Ancient Knight's Shield

Weapon_Shield_Orbis_Knight

  • Secondary action ยท Custom sound (player only)

Cobalt Battleaxe

Weapon_Battleaxe_Cobalt

  • Secondary action ยท Custom sound (player only)

Cobalt Shield

Weapon_Shield_Cobalt

  • Secondary action ยท Custom sound (player only)

Copper Battleaxe

Weapon_Battleaxe_Copper

  • Secondary action ยท Custom sound (player only)

Copper Shield

Weapon_Shield_Copper

  • Secondary action ยท Custom sound (player only)

Crude Battleaxe

Weapon_Battleaxe_Crude

  • Secondary action ยท Custom sound (player only)

Doomed Outlander Battleaxe

Weapon_Battleaxe_Doomed

  • Secondary action ยท Custom sound (player only)

Doomed Outlander Shield

Weapon_Shield_Doomed

  • Secondary action ยท Custom sound (player only)

Giant Ruined Shield

Weapon_Shield_Ruined_Giant

  • Secondary action ยท Custom sound (player only)

Iron Battleaxe

Weapon_Battleaxe_Iron

  • Secondary action ยท Custom sound (player only)

Iron Shield

Weapon_Shield_Iron

  • Secondary action ยท Custom sound (player only)

Mithril Battleaxe

Weapon_Battleaxe_Mithril

  • Secondary action ยท Custom sound (player only)

Mithril Shield

Weapon_Shield_Mithril

  • Secondary action ยท Custom sound (player only)

Onyxium Battleaxe

Weapon_Battleaxe_Onyxium

  • Secondary action ยท Custom sound (player only)

Onyxium Shield

Weapon_Shield_Onyxium

  • Secondary action ยท Custom sound (player only)

Praetorian Shield

Weapon_Shield_Praetorian

  • Secondary action ยท Custom sound (player only)

Rusty Shield

Weapon_Shield_Rusty

  • Secondary action ยท Custom sound (player only)

Rusty Steel Halberd

Weapon_Battleaxe_Steel_Rusty

  • Secondary action ยท Custom sound (player only)

Scarab Battleaxe

Weapon_Battleaxe_Scarab

  • Secondary action ยท Custom sound (player only)

Scrap Shield

Weapon_Shield_Scrap

  • Secondary action ยท Custom sound (player only)

Spiked Scrap Shield

Weapon_Shield_Scrap_Spiked

  • Secondary action ยท Custom sound (player only)
Show 6 more
2 debug, template and unnamed entries

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Battleaxe T1 Shove Local โ€” Hytale Sound Database | ZAP-Hosting