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WeaponsBattleaxe

Battleaxe T1 Raise Local

Sound Event · 0.65 s – 0.86 s · 2 layers · 7 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume 0 dB · Random Volume -3 … 0 dB · Random Pitch -2 … +2 st

Mace_T1_Raise_Stereo_01Stereo · 48 kHz · 0.47 s · 10 KB

0:000:00

Mace_T1_Raise_Stereo_02Stereo · 48 kHz · 0.44 s · 9.8 KB

0:000:00

Mace_T1_Raise_Stereo_03Stereo · 48 kHz · 0.43 s · 9.8 KB

0:000:00

Layer 2

Volume -14 dB · Random Volume -5 … 0 dB · Random Pitch -2 … +5 st

Player_Clth_Foley_Swing_01Mono · 44.1 kHz · 0.74 s · 24.4 KB

0:000:00

Player_Clth_Foley_Swing_02Mono · 44.1 kHz · 0.65 s · 23.5 KB

0:000:00

Player_Clth_Foley_Swing_03Mono · 44.1 kHz · 0.68 s · 22.9 KB

0:000:00

Player_Clth_Foley_Swing_04Mono · 44.1 kHz · 0.86 s · 26.1 KB

0:000:00

Technical details

Event ID
SFX_Battleaxe_T1_Raise_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Battleaxe/SFX_Battleaxe_T1_Raise_Local.json
Event volume
0 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
Yes
Audio category
AudioCat_Battleaxe (-4 dB) → AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Audio format
Original Ogg Vorbis, Stereo · 48 kHz · 0.47 s · 10 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Battleaxe T1 Raise Local — Hytale Sound Database | ZAP-Hosting