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WeaponsBattleaxeCharged

Battleaxe T1 Launch Local

Sound Event ยท 1.86 s โ€“ 1.99 s ยท 1 layer ยท 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB ยท Random Volume -2 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +1 st

Battleaxe_T1_Launch_Stereo_01Stereo ยท 48 kHz ยท 1.86 s ยท 36.4 KB

0:000:01

Battleaxe_T1_Launch_Stereo_02Stereo ยท 48 kHz ยท 1.99 s ยท 39.1 KB

0:000:01

Technical details

Event ID
SFX_Battleaxe_T1_Launch_Local
Game File
Server/Audio/SoundEvents/SFX/Weapons/Battleaxe/Charged/SFX_Battleaxe_T1_Launch_Local.json
Event volume
+2 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
Yes
Audio category
AudioCat_Battleaxe (-4 dB) โ†’ AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Audio format
Original Ogg Vorbis, Stereo ยท 48 kHz ยท 1.86 s ยท 36.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Battleaxe T1 Launch Local โ€” Hytale Sound Database | ZAP-Hosting