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WeaponsBattleaxeCharged

Battleaxe T1 Launch

Sound Event ยท 1.86 s โ€“ 2 s ยท 1 layer ยท 2 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume +4 dB ยท Random Pitch -2 โ€ฆ +1 st

Battleaxe_T1_Launch_01Mono ยท 48 kHz ยท 1.86 s ยท 20.7 KB

0:000:01

Battleaxe_T1_Launch_02Mono ยท 48 kHz ยท 2 s ยท 22 KB

0:000:02

Technical details

Event ID
SFX_Battleaxe_T1_Launch
Game File
Server/Audio/SoundEvents/SFX/Weapons/Battleaxe/Charged/SFX_Battleaxe_T1_Launch.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Battleaxe (-4 dB) โ†’ AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono ยท 48 kHz ยท 1.86 s ยท 20.7 KB

Used by

Items and blocks (15)

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Random volume (minimum) changed from -2 dB to 0 dB
    • Volume from +6 dB to +4 dB
Battleaxe T1 Launch โ€” Hytale Sound Database | ZAP-Hosting