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WeaponsBattleaxeImpacts

Battleaxe T1 Impact

Sound Event ยท 0.54 s โ€“ 0.57 s ยท 1 layer ยท 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume +1 dB ยท Random Volume -1 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +2 st

Light_Melee_Impact_Base_01Mono ยท 44.1 kHz ยท 0.55 s ยท 9.4 KB

0:000:00

Light_Melee_Impact_Base_02Mono ยท 44.1 kHz ยท 0.55 s ยท 9.9 KB

0:000:00

Light_Melee_Impact_Base_03Mono ยท 44.1 kHz ยท 0.57 s ยท 9.7 KB

0:000:00

Light_Melee_Impact_Base_04Mono ยท 44.1 kHz ยท 0.54 s ยท 9.4 KB

0:000:00

Light_Melee_Impact_Base_05Mono ยท 44.1 kHz ยท 0.57 s ยท 10 KB

0:000:00

Technical details

Event ID
SFX_Battleaxe_T1_Impact
Game File
Server/Audio/SoundEvents/SFX/Weapons/Battleaxe/Impacts/SFX_Battleaxe_T1_Impact.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Battleaxe (-4 dB) โ†’ AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 0.55 s ยท 9.4 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Battleaxe T1 Impact โ€” Hytale Sound Database | ZAP-Hosting