Battleaxe T1 Impact
Sound Event ยท 0.54 s โ 0.57 s ยท 1 layer ยท 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume +1 dB ยท Random Volume -1 โฆ 0 dB ยท Random Pitch -2 โฆ +2 st
Light_Melee_Impact_Base_01Mono ยท 44.1 kHz ยท 0.55 s ยท 9.4 KB
Light_Melee_Impact_Base_02Mono ยท 44.1 kHz ยท 0.55 s ยท 9.9 KB
Light_Melee_Impact_Base_03Mono ยท 44.1 kHz ยท 0.57 s ยท 9.7 KB
Light_Melee_Impact_Base_04Mono ยท 44.1 kHz ยท 0.54 s ยท 9.4 KB
Light_Melee_Impact_Base_05Mono ยท 44.1 kHz ยท 0.57 s ยท 10 KB
Technical details
- Event ID
- SFX_Battleaxe_T1_Impact
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Battleaxe/Impacts/SFX_Battleaxe_T1_Impact.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Battleaxe (-4 dB) โ AudioCat_Weapons (0 dB) โ AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 0.55 s ยท 9.4 KB
Used by
Items and blocks (3)
Copper Battleaxe
Weapon_Battleaxe_Copper
- Ability 1 ยท Custom sound (player only)
- Ability 1 ยท World sound (audible to everyone)
- Primary action ยท Custom sound (player only)
- + 1 more
Crude Battleaxe
Weapon_Battleaxe_Crude
- Ability 1 ยท Custom sound (player only)
- Ability 1 ยท World sound (audible to everyone)
- Primary action ยท Custom sound (player only)
- + 1 more
Rusty Steel Halberd
Weapon_Battleaxe_Steel_Rusty
- Ability 1 ยท Custom sound (player only)
- Ability 1 ยท World sound (audible to everyone)
- Primary action ยท Custom sound (player only)
- + 1 more
Change history
Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5