Bat Hurt
Sound Event · 0.34 s – 0.38 s · 1 layer · 5 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -3 dB · Start Delay 0.1 s · Random Volume -1 … 0 dB · Random Pitch -4 … +2 st
Bat_Hurt_01Mono · 48 kHz · 0.24 s · 6.2 KB
Bat_Hurt_02Mono · 48 kHz · 0.26 s · 6.2 KB
Bat_Hurt_03Mono · 48 kHz · 0.26 s · 6.1 KB
Bat_Hurt_04Mono · 48 kHz · 0.24 s · 5.9 KB
Bat_Hurt_05Mono · 48 kHz · 0.28 s · 6.2 KB
Technical details
- Event ID
- SFX_Bat_Hurt
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Bat/SFX_Bat_Hurt.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 1
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Bat (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 0.24 s · 6.2 KB
Used by
NPCs (1)
Bat
Bat
- Animation · Hurt
- Animation · HurtDrown
- Animation · HurtFly
- + 1 more
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5