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NPCsBeastsBat

Bat Hurt

Sound Event · 0.34 s – 0.38 s · 1 layer · 5 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -3 dB · Start Delay 0.1 s · Random Volume -1 … 0 dB · Random Pitch -4 … +2 st

Bat_Hurt_01Mono · 48 kHz · 0.24 s · 6.2 KB

0:000:00

Bat_Hurt_02Mono · 48 kHz · 0.26 s · 6.2 KB

0:000:00

Bat_Hurt_03Mono · 48 kHz · 0.26 s · 6.1 KB

0:000:00

Bat_Hurt_04Mono · 48 kHz · 0.24 s · 5.9 KB

0:000:00

Bat_Hurt_05Mono · 48 kHz · 0.28 s · 6.2 KB

0:000:00

Technical details

Event ID
SFX_Bat_Hurt
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Bat/SFX_Bat_Hurt.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
1
Interruption prevented
Yes
Audio category
AudioCat_NPC_Bat (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 0.24 s · 6.2 KB

Used by

NPCs (1)

Bat

Bat

  • Animation · Hurt
  • Animation · HurtDrown
  • Animation · HurtFly
  • + 1 more

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Bat Hurt — Hytale Sound Database | ZAP-Hosting