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NPCsBeastsBat

Bat Alerted

Sound Event · 0.21 s – 0.3 s · 1 layer · 6 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -7 dB · Probability 60 % · Random Volume -4.5 … 0 dB · Random Pitch -2 … +2 st

Bat_Alerted_01Mono · 48 kHz · 0.21 s · 5.6 KB

0:000:00

Bat_Alerted_02Mono · 48 kHz · 0.27 s · 6.3 KB

0:000:00

Bat_Alerted_03Mono · 48 kHz · 0.25 s · 5.8 KB

0:000:00

Bat_Alerted_04Mono · 48 kHz · 0.23 s · 5.7 KB

0:000:00

Bat_Alerted_05Mono · 48 kHz · 0.29 s · 6.4 KB

0:000:00

Bat_Alerted_06Mono · 48 kHz · 0.3 s · 6.7 KB

0:000:00

Technical details

Event ID
SFX_Bat_Alerted
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Bat/SFX_Bat_Alerted.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
2
Interruption prevented
no
Audio category
AudioCat_NPC_Bat (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 0.21 s · 5.6 KB

Used by

NPCs (1)

Bat

Bat

  • Animation · Alerted
  • Animation · Fly
  • Animation · FlyIdle

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Bat Alerted — Hytale Sound Database | ZAP-Hosting