Bat Alerted
Sound Event · 0.21 s – 0.3 s · 1 layer · 6 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -7 dB · Probability 60 % · Random Volume -4.5 … 0 dB · Random Pitch -2 … +2 st
Bat_Alerted_01Mono · 48 kHz · 0.21 s · 5.6 KB
Bat_Alerted_02Mono · 48 kHz · 0.27 s · 6.3 KB
Bat_Alerted_03Mono · 48 kHz · 0.25 s · 5.8 KB
Bat_Alerted_04Mono · 48 kHz · 0.23 s · 5.7 KB
Bat_Alerted_05Mono · 48 kHz · 0.29 s · 6.4 KB
Bat_Alerted_06Mono · 48 kHz · 0.3 s · 6.7 KB
Technical details
- Event ID
- SFX_Bat_Alerted
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Bat/SFX_Bat_Alerted.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 2
- Interruption prevented
- no
- Audio category
- AudioCat_NPC_Bat (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 0.21 s · 5.6 KB
Used by
NPCs (1)
Bat
Bat
- Animation · Alerted
- Animation · Fly
- Animation · FlyIdle
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5