Skip to content
WeaponsAxeSpecial

Axe Special Swing

Sound Event ยท 1.54 s โ€“ 1.63 s ยท 2 layers ยท 8 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -14 dB ยท Random Volume -3 โ€ฆ 0 dB ยท Random Pitch -1 โ€ฆ +4 st

Axe_Special_Swing_01Mono ยท 44.1 kHz ยท 1.59 s ยท 28.8 KB

0:000:01

Axe_Special_Swing_02Mono ยท 44.1 kHz ยท 1.63 s ยท 30.1 KB

0:000:01

Axe_Special_Swing_03Mono ยท 44.1 kHz ยท 1.54 s ยท 28.9 KB

0:000:01

Axe_Special_Swing_04Mono ยท 44.1 kHz ยท 1.56 s ยท 28.2 KB

0:000:01

Layer 2

Volume -4 dB ยท Random Volume -2 โ€ฆ 0 dB ยท Random Pitch -2 โ€ฆ +5 st

Player_Clth_Foley_Swing_01Mono ยท 44.1 kHz ยท 0.74 s ยท 24.4 KB

0:000:00

Player_Clth_Foley_Swing_02Mono ยท 44.1 kHz ยท 0.65 s ยท 23.5 KB

0:000:00

Player_Clth_Foley_Swing_03Mono ยท 44.1 kHz ยท 0.68 s ยท 22.9 KB

0:000:00

Player_Clth_Foley_Swing_04Mono ยท 44.1 kHz ยท 0.86 s ยท 26.1 KB

0:000:00

Technical details

Event ID
SFX_Axe_Special_Swing
Game File
Server/Audio/SoundEvents/SFX/Weapons/Axe/Special/SFX_Axe_Special_Swing.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Weapons (0 dB) โ†’ AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono ยท 44.1 kHz ยท 1.59 s ยท 28.8 KB

Used by

Items and blocks (28)

Adamantite Axe

Weapon_Axe_Adamantite

  • Primary action ยท World sound (audible to everyone)

Adamantite Saurian Spear

Weapon_Spear_Adamantite_Saurian

  • Primary action ยท World sound (audible to everyone)

Adamantite Spear

Weapon_Spear_Adamantite

  • Primary action ยท World sound (audible to everyone)

Bone Spear

Weapon_Spear_Bone

  • Primary action ยท World sound (audible to everyone)

Bronze Spear

Weapon_Spear_Bronze

  • Primary action ยท World sound (audible to everyone)

Clearshot Arrow

Weapon_Arrow_Clearshot

  • Primary action ยท World sound (audible to everyone)

Cobalt Axe

Weapon_Axe_Cobalt

  • Primary action ยท World sound (audible to everyone)

Cobalt Spear

Weapon_Spear_Cobalt

  • Primary action ยท World sound (audible to everyone)

Copper Spear

Weapon_Spear_Copper

  • Primary action ยท World sound (audible to everyone)

Crude Arrow

Weapon_Arrow_Crude

  • Primary action ยท World sound (audible to everyone)

Crude Spear

Weapon_Spear_Crude

  • Primary action ยท World sound (audible to everyone)

Deadeye Arrow

Weapon_Arrow_Deadeye

  • Primary action ยท World sound (audible to everyone)

Fishbone Harpoon

Weapon_Spear_Fishbone

  • Primary action ยท World sound (audible to everyone)

Iron Arrow

Weapon_Arrow_Iron

  • Primary action ยท World sound (audible to everyone)

Iron Spear

Weapon_Spear_Iron

  • Primary action ยท World sound (audible to everyone)

Leaf Spear

Weapon_Spear_Leaf

  • Primary action ยท World sound (audible to everyone)

Mithril Axe

Weapon_Axe_Mithril

  • Primary action ยท World sound (audible to everyone)

Mithril Spear

Weapon_Spear_Mithril

  • Primary action ยท World sound (audible to everyone)

Onyxium Axe

Weapon_Axe_Onyxium

  • Primary action ยท World sound (audible to everyone)

Onyxium Spear

Weapon_Spear_Onyxium

  • Primary action ยท World sound (audible to everyone)

Scrap Spear

Weapon_Spear_Scrap

  • Primary action ยท World sound (audible to everyone)

Stone Trork Spear

Weapon_Spear_Stone_Trork

  • Primary action ยท World sound (audible to everyone)

Thorium Axe

Weapon_Axe_Thorium

  • Primary action ยท World sound (audible to everyone)

Thorium Spear

Weapon_Spear_Thorium

  • Primary action ยท World sound (audible to everyone)
Show 4 more

Change history

Present since at least 0.6.6 (earliest available build) ยท unchanged through 0.7.5

Axe Special Swing โ€” Hytale Sound Database | ZAP-Hosting