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WeaponsAxeIron

Axe Iron Impact

Sound Event · 0.73 s – 1.03 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -1 … 0 dB · Random Pitch 0 … +3 st

Axe_Steel_Impact_01Mono · 44.1 kHz · 1.03 s · 22.6 KB

0:000:01

Axe_Steel_Impact_02Mono · 44.1 kHz · 0.73 s · 25.4 KB

0:000:00

Axe_Steel_Impact_03Mono · 44.1 kHz · 0.87 s · 24 KB

0:000:00

Technical details

Event ID
SFX_Axe_Iron_Impact
Game File
Server/Audio/SoundEvents/SFX/Weapons/Axe/Iron/SFX_Axe_Iron_Impact.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 1.03 s · 22.6 KB

Used by

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Axe Iron Impact — Hytale Sound Database | ZAP-Hosting