Axe Crude Impact
Sound Event · 0.48 s – 0.6 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -3 dB · Random Pitch 0 … +2 st
Axe_Crude_Impact_01Mono · 44.1 kHz · 0.48 s · 20.5 KB
Axe_Crude_Impact_02Mono · 44.1 kHz · 0.55 s · 22.2 KB
Axe_Crude_Impact_03Mono · 44.1 kHz · 0.6 s · 24 KB
Technical details
- Event ID
- SFX_Axe_Crude_Impact
- Game File
- Server/Audio/SoundEvents/SFX/Weapons/Axe/Crude/SFX_Axe_Crude_Impact.json
- Event volume
- +3 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_Weapons (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.48 s · 20.5 KB
Used by
Items and blocks (8)
Crude Axe
Weapon_Axe_Crude
- Primary action · World sound (audible to everyone)
Doomed Outlander Axe
Weapon_Axe_Doomed
- Primary action · World sound (audible to everyone)
Feran Bone Axe
Weapon_Axe_Bone
- Primary action · World sound (audible to everyone)
Mithril Axe
Weapon_Axe_Mithril
- Primary action · World sound (audible to everyone)
Onyxium Axe
Weapon_Axe_Onyxium
- Primary action · World sound (audible to everyone)
Rusty Iron Axe
Weapon_Axe_Iron_Rusty
- Primary action · World sound (audible to everyone)
Stone Trork Axe
Weapon_Axe_Stone_Trork
- Primary action · World sound (audible to everyone)
Thorium Axe
Weapon_Axe_Thorium
- Primary action · World sound (audible to everyone)
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Random volume (minimum) changed from -1 dB to 0 dB
- Volume from 0 dB to -3 dB