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OtherMagicAvatar

Avatar Powers Enable

Sound Event · 3.56 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB

Avatar_Powers_Enable_01Mono · 48 kHz · 3.56 s · 32.7 KB

0:000:03

Technical details

Event ID
SFX_Avatar_Powers_Enable
Game File
Server/Audio/SoundEvents/SFX/Magic/Avatar/SFX_Avatar_Powers_Enable.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
5
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 3.56 s · 32.7 KB

Used by

No usage found in the server files

No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.

Mentioned in 1 files that no item or NPC can reach
  • Entity/EffectsEntity/Effects/GameMode/Creative.jsonWorld sound (audible to everyone)

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Volume from +2 dB to 0 dB
Avatar Powers Enable — Hytale Sound Database | ZAP-Hosting