Avatar Powers Disable Local
Sound Event · 1.68 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -1 dB
Avatar_Powers_Disable_Alt_Stereo_01Stereo · 44.1 kHz · 1.68 s · 32.3 KB
Technical details
- Event ID
- SFX_Avatar_Powers_Disable_Local
- Game File
- Server/Audio/SoundEvents/SFX/Magic/Avatar/SFX_Avatar_Powers_Disable_Local.json
- Event volume
- +1 dB
- Event pitch
- 0 Halftones
- Attenuation starts at
- 2 Blocks
- Maximum hearing distance
- 16 Blocks
- Spatiality (Spatial Blend)
- 0.6
- Concurrent instances
- 5
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Audio format
- Original Ogg Vorbis, Stereo · 44.1 kHz · 1.68 s · 32.3 KB
Used by
More game files and server code (2)
- Entity/GameModeEntity/GameMode/Adventure.jsonCustom sound (player only)
- Entity/GameModeEntity/GameMode/Spectator.jsonCustom sound (player only)
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Volume from 0 dB to -1 dB