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Avatar Powers Disable

Sound Event · 1.68 s · 1 layer · 1 variant

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -1 dB

Avatar_Powers_Disable_Alt_01Mono · 44.1 kHz · 1.68 s · 18.3 KB

0:000:01

Technical details

Event ID
SFX_Avatar_Powers_Disable
Game File
Server/Audio/SoundEvents/SFX/Magic/Avatar/SFX_Avatar_Powers_Disable.json
Event volume
+1 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
5
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 1.68 s · 18.3 KB

Used by

More game files and server code (2)

  • Entity/GameModeEntity/GameMode/Adventure.jsonWorld sound (audible to everyone)
  • Instances/Forgotten_Temple_GoblinsInstances/Forgotten_Temple_Goblins/resources/TriggerVolumeData.jsonSoundEvent

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Volume from 0 dB to -1 dB
Avatar Powers Disable — Hytale Sound Database | ZAP-Hosting