Avatar Powers Disable
Sound Event · 1.68 s · 1 layer · 1 variant
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -1 dB
Avatar_Powers_Disable_Alt_01Mono · 44.1 kHz · 1.68 s · 18.3 KB
Technical details
- Event ID
- SFX_Avatar_Powers_Disable
- Game File
- Server/Audio/SoundEvents/SFX/Magic/Avatar/SFX_Avatar_Powers_Disable.json
- Event volume
- +1 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 5
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 1.68 s · 18.3 KB
Used by
More game files and server code (2)
- Entity/GameModeEntity/GameMode/Adventure.jsonWorld sound (audible to everyone)
- Instances/Forgotten_Temple_GoblinsInstances/Forgotten_Temple_Goblins/resources/TriggerVolumeData.jsonSoundEvent
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Volume from 0 dB to -1 dB