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WeaponsProjectilesArrow

Arrow Whistle

Sound Event · 1.1 s – 1.5 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -1 dB · Random Pitch -0.5 … +0.5 st

Arrow_Whistle_01Mono · 44.1 kHz · 1.34 s · 30.6 KB

0:000:01

Arrow_Whistle_02Mono · 44.1 kHz · 1.5 s · 34.3 KB

0:000:01

Arrow_Whistle_03Mono · 44.1 kHz · 1.22 s · 28.9 KB

0:000:01

Arrow_Whistle_04Mono · 44.1 kHz · 1.1 s · 31.9 KB

0:000:01

Technical details

Event ID
SFX_Arrow_Whistle
Game File
Server/Audio/SoundEvents/SFX/Projectiles/Arrow/SFX_Arrow_Whistle.json
Event volume
+1 dB
Event pitch
0 Halftones
Attenuation starts at
10 Blocks
Maximum hearing distance
128 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 1.34 s · 30.6 KB

Used by

No usage found in the server files

No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Volume from 0 dB to -1 dB
Arrow Whistle — Hytale Sound Database | ZAP-Hosting