Arrow Frost Miss
Sound Event · 2.19 s – 2.32 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Pitch -1.82 … +1.65 st
Ice_Arrow_Miss_01Mono · 44.1 kHz · 2.29 s · 45.3 KB
Ice_Arrow_Miss_02Mono · 44.1 kHz · 2.19 s · 39.2 KB
Ice_Arrow_Miss_03Mono · 44.1 kHz · 2.32 s · 42.7 KB
Technical details
- Event ID
- SFX_Arrow_Frost_Miss
- Game File
- Server/Audio/SoundEvents/SFX/Projectiles/Test/Arrow_Frost/SFX_Arrow_Frost_Miss.json
- Event volume
- 0 dBInherited
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 15 BlocksInherited
- Maximum hearing distance
- 45 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- no
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_LoudMigrated: Volume, Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 2.29 s · 45.3 KB
Used by
No usage found in the server files
No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.
Mentioned in 1 files that no item or NPC can reach
- Projectiles/TestProjectiles/Test/Arrow_Frost.jsonProjectile misses
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Volume from +6 dB to 0 dB