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WeaponsProjectilesTestTest sound

Arrow Fire Miss

Sound Event · 2.25 s – 2.38 s · 1 layer · 3 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Pitch -1.82 … +1.65 st

Fire_Arrow_Miss_01Mono · 44.1 kHz · 2.34 s · 40.5 KB

0:000:02

Fire_Arrow_Miss_02Mono · 44.1 kHz · 2.25 s · 38.7 KB

0:000:02

Fire_Arrow_Miss_03Mono · 44.1 kHz · 2.38 s · 41.3 KB

0:000:02

Technical details

Event ID
SFX_Arrow_Fire_Miss
Game File
Server/Audio/SoundEvents/SFX/Projectiles/Test/Arrow_Fire/SFX_Arrow_Fire_Miss.json
Event volume
0 dBInherited
Event pitch
0 HalftonesInherited
Attenuation starts at
15 BlocksInherited
Maximum hearing distance
45 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
no
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_LoudMigrated: Volume, Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, PreventSoundInterruption, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 2.34 s · 40.5 KB

Used by

No usage found in the server files

No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.

Mentioned in 1 files that no item or NPC can reach
  • Projectiles/TestProjectiles/Test/Arrow_Fire.jsonProjectile misses

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Volume from +6 dB to 0 dB
Arrow Fire Miss — Hytale Sound Database | ZAP-Hosting