Arena Floor Detonate
Sound Event · 2.93 s – 3.29 s · 1 layer · 7 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Random Volume -4 … 0 dB · Random Pitch -6 … +6 st · no repeats within 4 plays
Explosion_Boomshroom_01Mono · 48 kHz · 2.98 s · 21.6 KB
Explosion_Boomshroom_02Mono · 48 kHz · 3.11 s · 23 KB
Explosion_Boomshroom_03Mono · 48 kHz · 2.93 s · 21.4 KB
Explosion_Boomshroom_04Mono · 48 kHz · 3.15 s · 22.3 KB
Explosion_Boomshroom_05Mono · 48 kHz · 3.12 s · 22.9 KB
Explosion_Boomshroom_06Mono · 48 kHz · 3.06 s · 22.4 KB
Explosion_Boomshroom_07Mono · 48 kHz · 3.29 s · 24.7 KB
Technical details
- Event ID
- SFX_Arena_Floor_Detonate
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Boss/Goblin_Gobliterator/SFX_Arena_Floor_Detonate.json
- Event volume
- 0 dBInherited
- Event pitch
- -4 Halftones
- Attenuation starts at
- 25 BlocksInherited
- Maximum hearing distance
- 70 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_VeryLoudMigrated: Volume, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
- Audio format
- Original Ogg Vorbis, Mono · 48 kHz · 2.98 s · 21.6 KB
Used by
More game files and server code (1)
- Instances/The_DeepworksInstances/The_Deepworks/resources/TriggerVolumeData.jsonSoundEvent
Change history
Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5