Skip to content
NPCsBossGoblin Gobliterator

Arena Floor Detonate

Sound Event · 2.93 s – 3.29 s · 1 layer · 7 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -4 … 0 dB · Random Pitch -6 … +6 st · no repeats within 4 plays

Explosion_Boomshroom_01Mono · 48 kHz · 2.98 s · 21.6 KB

0:000:02

Explosion_Boomshroom_02Mono · 48 kHz · 3.11 s · 23 KB

0:000:03

Explosion_Boomshroom_03Mono · 48 kHz · 2.93 s · 21.4 KB

0:000:02

Explosion_Boomshroom_04Mono · 48 kHz · 3.15 s · 22.3 KB

0:000:03

Explosion_Boomshroom_05Mono · 48 kHz · 3.12 s · 22.9 KB

0:000:03

Explosion_Boomshroom_06Mono · 48 kHz · 3.06 s · 22.4 KB

0:000:03

Explosion_Boomshroom_07Mono · 48 kHz · 3.29 s · 24.7 KB

0:000:03

Technical details

Event ID
SFX_Arena_Floor_Detonate
Game File
Server/Audio/SoundEvents/SFX/NPC/Boss/Goblin_Gobliterator/SFX_Arena_Floor_Detonate.json
Event volume
0 dBInherited
Event pitch
-4 Halftones
Attenuation starts at
25 BlocksInherited
Maximum hearing distance
70 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_VeryLoudMigrated: Volume, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance, AudioCategory
Audio format
Original Ogg Vorbis, Mono · 48 kHz · 2.98 s · 21.6 KB

Used by

More game files and server code (1)

  • Instances/The_DeepworksInstances/The_Deepworks/resources/TriggerVolumeData.jsonSoundEvent

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Arena Floor Detonate — Hytale Sound Database | ZAP-Hosting