Antelope Walk
Sound Event · Infinite loop · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume 0 dB · Infinite loop · Random Volume -10 … 0 dB · Random Pitch -3 … +3 st
Hoof_Medium_Walk_01Mono · 44.1 kHz · 0.5 s · 18.2 KB
Hoof_Medium_Walk_02Mono · 44.1 kHz · 0.5 s · 18 KB
Hoof_Medium_Walk_03Mono · 44.1 kHz · 0.5 s · 18.2 KB
Hoof_Medium_Walk_04Mono · 44.1 kHz · 0.5 s · 17.5 KB
Technical details
- Event ID
- SFX_Antelope_Walk
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Antelope/SFX_Antelope_Walk.json
- Event volume
- -6 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Antelope (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.5 s · 18.2 KB
Used by
NPCs (1)
Antelope
Antelope
- Animation · Walk
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5