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NPCsBeastsAntelope

Antelope Run

Sound Event · Infinite loop · 2 layers · 6 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Layer 1

Volume -8 dB · Start Delay 0.1 s · Probability 20 % · Random Volume -3.1 … 0 dB · Random Pitch -6.17 … 0 st

Antelope_Run_01Mono · 44.1 kHz · 0.48 s · 19.2 KB

0:000:00

Antelope_Run_02Mono · 44.1 kHz · 0.48 s · 18.8 KB

0:000:00

Layer 2

Volume 0 dB · Infinite loop · Random Volume -3 … 0 dB · Random Pitch -3 … +3 st

Hoof_Medium_Run_01Mono · 44.1 kHz · 0.5 s · 17.6 KB

0:000:00

Hoof_Medium_Run_02Mono · 44.1 kHz · 0.51 s · 17.9 KB

0:000:00

Hoof_Medium_Run_03Mono · 44.1 kHz · 0.5 s · 18.2 KB

0:000:00

Hoof_Medium_Run_04Mono · 44.1 kHz · 0.5 s · 17.9 KB

0:000:00

Technical details

Event ID
SFX_Antelope_Run
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Antelope/SFX_Antelope_Run.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
4 BlocksInherited
Maximum hearing distance
15 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
1
Interruption prevented
Yes
Audio category
AudioCat_NPC_Antelope (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.48 s · 19.2 KB

Used by

NPCs (1)

Antelope

Antelope

  • Animation · Run

Change history

Present since at least 0.6.6 (earliest available build)

Builds before 0.6.6 are unavailable, so earlier changes are unknown.

  1. 0.7.012/10/2026

    • Layer 2: Random volume (minimum) changed from -6 dB to -3 dB
    • Layer 2: Volume from +3 dB to 0 dB
Antelope Run — Hytale Sound Database | ZAP-Hosting