Antelope Run
Sound Event · Infinite loop · 2 layers · 6 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Layer 1
Volume -8 dB · Start Delay 0.1 s · Probability 20 % · Random Volume -3.1 … 0 dB · Random Pitch -6.17 … 0 st
Antelope_Run_01Mono · 44.1 kHz · 0.48 s · 19.2 KB
Antelope_Run_02Mono · 44.1 kHz · 0.48 s · 18.8 KB
Layer 2
Volume 0 dB · Infinite loop · Random Volume -3 … 0 dB · Random Pitch -3 … +3 st
Hoof_Medium_Run_01Mono · 44.1 kHz · 0.5 s · 17.6 KB
Hoof_Medium_Run_02Mono · 44.1 kHz · 0.51 s · 17.9 KB
Hoof_Medium_Run_03Mono · 44.1 kHz · 0.5 s · 18.2 KB
Hoof_Medium_Run_04Mono · 44.1 kHz · 0.5 s · 17.9 KB
Technical details
- Event ID
- SFX_Antelope_Run
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Antelope/SFX_Antelope_Run.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 4 BlocksInherited
- Maximum hearing distance
- 15 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 1
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Antelope (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_QuietMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.48 s · 19.2 KB
Used by
NPCs (1)
Antelope
Antelope
- Animation · Run
Change history
Present since at least 0.6.6 (earliest available build)
Builds before 0.6.6 are unavailable, so earlier changes are unknown.
0.7.012/10/2026
- Layer 2: Random volume (minimum) changed from -6 dB to -3 dB
- Layer 2: Volume from +3 dB to 0 dB