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NPCsBeastsAntelope

Antelope Hurt

Sound Event · 0.6 s – 0.79 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -0 dB · Start Delay 0.1 s · Probability 15 % · Random Volume -6 … 0 dB · Random Pitch -1.82 … 0 st

Antelope_Hurt_01Mono · 44.1 kHz · 0.5 s · 18.9 KB

0:000:00

Antelope_Hurt_02Mono · 44.1 kHz · 0.69 s · 22.8 KB

0:000:00

Antelope_Hurt_03Mono · 44.1 kHz · 0.59 s · 22.2 KB

0:000:00

Antelope_Hurt_04Mono · 44.1 kHz · 0.62 s · 22.4 KB

0:000:00

Technical details

Event ID
SFX_Antelope_Hurt
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Antelope/SFX_Antelope_Hurt.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
3
Interruption prevented
Yes
Audio category
AudioCat_NPC_Antelope (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.5 s · 18.9 KB

Used by

NPCs (1)

Antelope

Antelope

  • Animation · Hurt

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Antelope Hurt — Hytale Sound Database | ZAP-Hosting