Antelope Hurt
Sound Event · 0.6 s – 0.79 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -0 dB · Start Delay 0.1 s · Probability 15 % · Random Volume -6 … 0 dB · Random Pitch -1.82 … 0 st
Antelope_Hurt_01Mono · 44.1 kHz · 0.5 s · 18.9 KB
Antelope_Hurt_02Mono · 44.1 kHz · 0.69 s · 22.8 KB
Antelope_Hurt_03Mono · 44.1 kHz · 0.59 s · 22.2 KB
Antelope_Hurt_04Mono · 44.1 kHz · 0.62 s · 22.4 KB
Technical details
- Event ID
- SFX_Antelope_Hurt
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Antelope/SFX_Antelope_Hurt.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 3
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Antelope (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.5 s · 18.9 KB
Used by
NPCs (1)
Antelope
Antelope
- Animation · Hurt
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5