Antelope Death
Sound Event · 0.7 s – 1.11 s · 1 layer · 3 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -0 dB · Random Volume -0.9 … 0 dB · Random Pitch -1.82 … 0 st
Antelope_Death_01Mono · 44.1 kHz · 0.94 s · 31.5 KB
Antelope_Death_02Mono · 44.1 kHz · 1.11 s · 39.2 KB
Antelope_Death_03Mono · 44.1 kHz · 0.7 s · 23.6 KB
Technical details
- Event ID
- SFX_Antelope_Death
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Antelope/SFX_Antelope_Death.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 2
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Antelope (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.94 s · 31.5 KB
Used by
NPCs (1)
Antelope
Antelope
- Animation · Death
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5