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NPCsBeastsAntelope

Antelope Alerted

Sound Event · 0.59 s – 1.05 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume -2 dB · Random Volume -3 … 0 dB · Random Pitch -1 … +1 st

Antelope_Alerted_01Mono · 44.1 kHz · 0.72 s · 26.3 KB

0:000:00

Antelope_Alerted_02Mono · 44.1 kHz · 0.59 s · 23.3 KB

0:000:00

Antelope_Alerted_03Mono · 44.1 kHz · 1.05 s · 34.5 KB

0:000:01

Antelope_Alerted_04Mono · 44.1 kHz · 1.05 s · 32.7 KB

0:000:01

Technical details

Event ID
SFX_Antelope_Alerted
Game File
Server/Audio/SoundEvents/SFX/NPC/Beasts/Antelope/SFX_Antelope_Alerted.json
Event volume
0 dB
Event pitch
0 HalftonesInherited
Attenuation starts at
8 BlocksInherited
Maximum hearing distance
25 BlocksInherited
Spatiality (Spatial Blend)
0.6Inherited
Concurrent instances
50Inherited
Interruption prevented
Yes
Audio category
AudioCat_NPC_Antelope (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
Inherits from
SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
Audio format
Original Ogg Vorbis, Mono · 44.1 kHz · 0.72 s · 26.3 KB

Used by

NPCs (1)

Antelope

Antelope

  • Animation · Alerted

Change history

Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5

Antelope Alerted — Hytale Sound Database | ZAP-Hosting