Antelope Alerted
Sound Event · 0.59 s – 1.05 s · 1 layer · 4 variants
Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.
Layers and variants
Volume -2 dB · Random Volume -3 … 0 dB · Random Pitch -1 … +1 st
Antelope_Alerted_01Mono · 44.1 kHz · 0.72 s · 26.3 KB
Antelope_Alerted_02Mono · 44.1 kHz · 0.59 s · 23.3 KB
Antelope_Alerted_03Mono · 44.1 kHz · 1.05 s · 34.5 KB
Antelope_Alerted_04Mono · 44.1 kHz · 1.05 s · 32.7 KB
Technical details
- Event ID
- SFX_Antelope_Alerted
- Game File
- Server/Audio/SoundEvents/SFX/NPC/Beasts/Antelope/SFX_Antelope_Alerted.json
- Event volume
- 0 dB
- Event pitch
- 0 HalftonesInherited
- Attenuation starts at
- 8 BlocksInherited
- Maximum hearing distance
- 25 BlocksInherited
- Spatiality (Spatial Blend)
- 0.6Inherited
- Concurrent instances
- 50Inherited
- Interruption prevented
- Yes
- Audio category
- AudioCat_NPC_Antelope (0 dB) → AudioCat_NPC (0 dB) → AudioCat_SFX (0 dB)
- Inherits from
- SFX_Attn_ModerateMigrated: Pitch, StartAttenuationDistance, MaxDistance, SpatialBlend, MaxInstance
- Audio format
- Original Ogg Vorbis, Mono · 44.1 kHz · 0.72 s · 26.3 KB
Used by
NPCs (1)
Antelope
Antelope
- Animation · Alerted
Change history
Present since at least 0.6.6 (earliest available build) · unchanged through 0.7.5