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OtherAbilitiesCharged Shot

Ability Charged Shot Crack Local

Sound Event · 1.53 s – 1.59 s · 1 layer · 4 variants

Plays the event as it does in the game: each layer rerolls probability, variant, volume, and pitch. Distance and 3D position are not simulated.

Layers and variants

Volume 0 dB · Random Volume -1.5 … 0 dB · Random Pitch -1 … +1 st · no repeats within 2 plays

Ability_Charged_Shot_Crack_Stereo_01Stereo · 48 kHz · 1.57 s · 27 KB

0:000:01

Ability_Charged_Shot_Crack_Stereo_02Stereo · 48 kHz · 1.57 s · 25.8 KB

0:000:01

Ability_Charged_Shot_Crack_Stereo_03Stereo · 48 kHz · 1.53 s · 27 KB

0:000:01

Ability_Charged_Shot_Crack_Stereo_04Stereo · 48 kHz · 1.59 s · 29 KB

0:000:01

Technical details

Event ID
SFX_Ability_Charged_Shot_Crack_Local
Game File
Server/Audio/SoundEvents/SFX/Abilities/Charged_Shot/SFX_Ability_Charged_Shot_Crack_Local.json
Event volume
-2 dB
Event pitch
0 Halftones
Attenuation starts at
2 Blocks
Maximum hearing distance
16 Blocks
Spatiality (Spatial Blend)
0.6
Concurrent instances
50
Interruption prevented
Yes
Audio category
AudioCat_Abilities (0 dB) → AudioCat_SFX (0 dB)
Audio format
Original Ogg Vorbis, Stereo · 48 kHz · 1.57 s · 27 KB

Used by

No usage found in the server files

No item, NPC or ambience file in the server package triggers this event, and the server code does not mention it either. The game data therefore does not show where it plays in the game.

Mentioned in 1 files that no item or NPC can reach
  • Item/InteractionsItem/Interactions/Abilities/ChargedShot/Ability_ChargedShot_Cast.jsonCustom sound (player only)

Change history

Added in 0.7.0 (12/10/2026) · unchanged through 0.7.5

Ability Charged Shot Crack Local — Hytale Sound Database | ZAP-Hosting