Drag to rotate
Clothing and jewelry vary randomly in the game—shown here is the default equipment.
Kweebec Sapling
Variant of Kweebec SaplingThe same creature in a different behavioral or contextual role.
- Role
- Intelligent/Temple/Temple_Kweebec_Static
- Template
- Template_Temple
- Model
- Kweebec_Sapling_Orange
Statistics
Health
1
Speed
5 blocks/sRunning
Damage (strongest attack)
—
Attacks
No damage values in the role data.
Behavior & attitude
Attitude toward players
NeutralAttitude toward other NPCs
Not specifiedPerception
- Field of view
- 180°
Everyday
- Reminder category
- Kweebec
Occurrences
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Temple Kweebec Static100 % of this markerWait time (game time): 1 day
Test spawn tables (1)
Developer/test entries from the game data – not relevant to normal gameplay.
- Markers/Debug_Companion_Kweebec
More roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 1 | Neutral | — | |
| 1 | Neutral | — | |
| 74 | Neutral | Drop_Kweebec_Sapling | |
| 38 | Neutral | Drop_Kweebec_Sapling |
Mobs in the same family
Same role folder in game: Intelligent › Temple