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Blue Tang
- Role
- Aquatic/Marine/Tang_Blue
- Zones
- Oceans, Zone 1, Zone 2, Zone 3, Zone 4
- Template
- Template_Swimming_Passive
- Model
- Tang_Blue
Statistics
Health
20
Speed
10 blocks/sSwimming
Damage (strongest attack)
—
Attacks
No damage values in the role data.
Behavior & attitude
Attitude toward players
Not specifiedAttitude toward other NPCs
Not specifiedNPC groups
Everyday
- Reminder category
- Freshwater
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Tang_Blue
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(2)
Spawns naturally in these environments in the world.
Spawns Zone1 Fish Shores
Weight 10 = 14.3 % of this table- Zone 1
- Shores
Spawns Zone2 Fish Shores
Weight 10 = 10 % of this table- Zone 2
- Shores
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Ocean Fish20 % of this markerWait time (game time): 15 minplaced in: Monuments › Encounter, Monuments › Incidental, Plants › Coral
Structures (3)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Monuments › Encounter
3× marker “Ocean Fish” in these structuresMonuments › Incidental
8× marker “Ocean Fish” in these structuresPlants › Coral
20× marker “Ocean Fish” in these structuresMobs in the same family
Same role folder in game: Aquatic › Marine