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Crab
- Role
- Aquatic/Marine/Crab
- Zones
- Zone 1, Zone 2
- Template
- Template_Animal_Neutral
- Model
- Crab
Statistics
Health
49
Speed
4 blocks/sRunning
Damage (strongest attack)
5±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 5 Physical | ±10 % | 1 | Fixed value per hit |
Behavior & attitude
Attitude toward players
NeutralAttitude toward other NPCs
IgnoredAttitude groupPrey
- Hostile toward:
- PredatorsPredators BigVoid
- Ignored:
- PreyPrey BigCrittersVermin
Perception
- View distance
- 16 blocks
- Field of view
- 180°
- Hearing range
- 8 blocks
- Instant detection
- 4 blocks
- Alarm range
- 18 blocks
Combat
- Race threshold
- 0.5
Everyday
- Roaming Radius
- 7 blocks
- Leash radius
- 20 blocks
- Day
- 6:01–17:59
- Breathes underwater
- Yes
- Reminder category
- Freshwater
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Crab
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(2)
Spawns naturally in these environments in the world.
Spawns Zone1 Shore
Weight 8 = 100 % of this table- Zone 1
- Shores
Spawns Zone2 Shore
Weight 5 = 100 % of this table- Zone 2
- Shores
Mobs in the same family
Same role folder in game: Aquatic › Marine