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Swimming BeastAquatic › MarineNeutral

Crab

Role
Aquatic/Marine/Crab
Zones
Zone 1, Zone 2
Template
Template_Animal_Neutral
Model
Crab

Statistics

Health

49

Speed

4 blocks/sRunning

Damage (strongest attack)

5±10%

Attacks

AttackDamageVariationKnockbackCalculation
Melee5 Physical±10 %1Fixed value per hit

Behavior & attitude

Attitude toward players

Neutral

Attitude toward other NPCs

Ignored

Attitude groupPrey

Hostile toward:
PredatorsPredators BigVoid
Ignored:
PreyPrey BigCrittersVermin

Perception

View distance
16 blocks
Field of view
180°
Hearing range
8 blocks
Instant detection
4 blocks
Alarm range
18 blocks

Combat

Race threshold
0.5

Everyday

Roaming Radius
7 blocks
Leash radius
20 blocks
Day
6:01–17:59
Breathes underwater
Yes
Reminder category
Freshwater

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Crab

Occurrences

Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.

World spawns(2)

Spawns naturally in these environments in the world.

Spawns Zone1 Shore

Weight 8 = 100 % of this table
Zone 1
Shores
Background: Sand

Spawns Zone2 Shore

Weight 5 = 100 % of this table
Zone 2
Shores
Background: Sand

Mobs in the same family

Same role folder in game: Aquatic › Marine

Back to the mob database

Crab — Hytale Mob Database | ZAP-Hosting