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Burnt Skeleton Alchemist
- Role
- Undead/Skeleton/Skeleton_Burnt/Skeleton_Burnt_Alchemist
- Zones
- Oceans, Zone 1, Zone 2, Zone 3, Zone 4
- Template
- Template_Intelligent
- Model
- Skeleton_Burnt_Alchemist
Statistics
Health
103
Speed
10 blocks/sRunning
Damage (strongest attack)
10±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 10 Physical | ±10 % | 1 | Fixed value per hit |
The damage values come from the NPC role's interactions (defined in “Template_Intelligent”); weapon values from the item database are not included here.
Weapon / main hand
Off-hand
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredNPC groups
Perception
- View distance
- 15 blocks
- Field of view
- 270°
- Hearing range
- 8 blocks
- Instant detection
- 2 blocks
- Alarm range
- 45 blocks
- Alarm duration
- 1–2 s
Combat
- Attack range
- 12 blocks
- Pursuit speed
- 0.67 × movement speed
- Race threshold
- 0.3
- Knockback factor
- ×0.5
Everyday
- Roaming Radius
- 3 blocks
- Leash radius
- 45 blocks
- Leash radius (hard limit)
- 200 blocks
- Breathes underwater
- Yes
- Reminder category
- Undead
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Skeleton_Burnt_Alchemist
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
Cave & beacon spawns(1)
Spawns via spawn beacons (e.g. in caves) near players.
Zone4 Sewers Aggro
Weight 10 = 10 % of this table- Zone 4
- Sewers
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 2 min – 8 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 20 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Spawn Marker(2)
Spawn points (markers) placed in structures or encounters.
- Skeleton Burnt Alchemist100 % of this markerWait time (game time): 1 dayplaced in: Monuments › Encounter, Monuments › Incidental
- Skeleton Burnt12.5 % of this markerWait time (game time): 1 dayplaced in: Monuments › Incidental
Structures (3)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Monuments › Encounter
12× marker “Skeleton Burnt Alchemist” in these structuresMonuments › Incidental
2× marker “Skeleton Burnt” in these structuresMonuments › Incidental
3× marker “Skeleton Burnt Alchemist” in these structuresMore roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 103 | Hostile | Drop_Skeleton_Burnt_Alchemist | |
| 103 | Hostile | Drop_Skeleton_Burnt_Alchemist | |
| 103 | Hostile | Drop_Skeleton_Burnt_Alchemist |
Role inference
Technical inheritance in the game data, not a tier: one role inherits another role's values and changes some of them.
Mobs in the same family
Same role folder in game: Undead › Skeleton › Skeleton Burnt