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Cave Rex
- Role
- Creature/Reptile/Rex_Cave
- Zones
- Zone 4
- Template
- Template_Predator
- Model
- Rex_Cave
Statistics
Health
400
Speed
9 blocks/sRunning
Damage (strongest attack)
68±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 68 Physical | ±10 % | 0.2 | Fixed value per hit |
Behavior & attitude
Attitude toward players
HostileAttitude toward other NPCs
IgnoredAttitude groupPredatorsBig
- Neutral toward:
- PreyPrey BigSpiders
- Ignored:
- PredatorsPredators Big
NPC groups
Perception
- View distance
- 5 blocks
- Field of view
- 120°
- Hearing range
- 20 blocks
- Instant detection
- 4 blocks
- Alarm range
- 28 blocks
- Alarm duration
- 3–5 s
Combat
- Attack range
- 3 blocks
- Pursues targets
- Yes
- Pursuit speed
- 1 × movement speed
- Race threshold
- 0.1
- Flee distance
- 15 blocks
- Flees even without a threat
- No
- Knockback factor
- ×0.1
Everyday
- Roaming Radius
- 8 blocks
- Leash radius
- 60 blocks
- Leash radius (hard limit)
- 100 blocks
- Sleeps at night
- No
- Shy during the day
- No
- Day
- 6:01–17:59
- Breathes underwater
- No
- Reminder category
- Reptile
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Rex_Cave
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(1)
Spawns naturally in these environments in the world.
Spawns Zone4 Jungles Predator
Weight 1 = 3.2 % of this table- Zone 4
- Jungles
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Rex Cave20 % of this markerWait time (game time): 1 day
Mobs in the same family
Same role folder in game: Creature › Reptile