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BeastCreature › ReptileHostile

Cave Rex

Role
Creature/Reptile/Rex_Cave
Zones
Zone 4
Template
Template_Predator
Model
Rex_Cave

Statistics

Health

400

Speed

9 blocks/sRunning

Damage (strongest attack)

68±10%

Attacks

AttackDamageVariationKnockbackCalculation
Melee68 Physical±10 %0.2Fixed value per hit

Behavior & attitude

Attitude toward players

Hostile

Attitude toward other NPCs

Ignored

Attitude groupPredatorsBig

Neutral toward:
PreyPrey BigSpiders
Ignored:
PredatorsPredators Big

NPC groups

AggressivePredators Big

Perception

View distance
5 blocks
Field of view
120°
Hearing range
20 blocks
Instant detection
4 blocks
Alarm range
28 blocks
Alarm duration
3–5 s

Combat

Attack range
3 blocks
Pursues targets
Yes
Pursuit speed
1 × movement speed
Race threshold
0.1
Flee distance
15 blocks
Flees even without a threat
No
Knockback factor
×0.1

Everyday

Roaming Radius
8 blocks
Leash radius
60 blocks
Leash radius (hard limit)
100 blocks
Sleeps at night
No
Shy during the day
No
Day
6:01–17:59
Breathes underwater
No
Reminder category
Reptile

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Rex_Cave

Occurrences

Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.

World spawns(1)

Spawns naturally in these environments in the world.

Spawns Zone4 Jungles Predator

Weight 1 = 3.2 % of this table
Zone 4
Jungles
6–18Background: Soil

Spawn Marker(1)

Spawn points (markers) placed in structures or encounters.

  • Rex Cave20 % of this markerWait time (game time): 1 day

Mobs in the same family

Same role folder in game: Creature › Reptile

Back to the mob database

Cave Rex — Hytale Mob Database | ZAP-Hosting