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BeastCreature › ReptileNeutral

Sand Lizard

Role
Creature/Reptile/Lizard_Sand
Zones
Unique, Zone 2
Template
Template_Animal_Neutral
Model
Lizard_Sand

Statistics

Health

103

Speed

4 blocks/sRunning

Damage (strongest attack)

5±10%

Attacks

AttackDamageVariationKnockbackCalculation
Melee5 Physical±10 %1Fixed value per hit

Behavior & attitude

Attitude toward players

Neutral

Attitude toward other NPCs

Ignored

Attitude groupPrey

Hostile toward:
PredatorsPredators BigVoid
Ignored:
PreyPrey BigCrittersVermin

Perception

View distance
16 blocks
Field of view
180°
Hearing range
8 blocks
Instant detection
4 blocks
Alarm range
18 blocks

Combat

Race threshold
0.5

Everyday

Roaming Radius
7 blocks
Leash radius
20 blocks
Day
6:01–17:59
Breathes underwater
No
Reminder category
Reptile

Drops

Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).

Drop table: Drop_Lizard_Sand

Occurrences

Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.

World spawns(3)

Spawns naturally in these environments in the world.

Spawns Portals Oasis Critter

Weight 6 = 21.4 % of this table
Unique
Env Portals Oasis
6–18Background: Portals Oasis Soil

Spawns Zone2 Desert Critter

Weight 40 = 100 % of this table
Zone 2
Deserts
6–18Background: Sand

Spawns Zone2 Oasis Critter

Weight 6 = 50 % of this table
Zone 2
Oasis
6–18Background: Soil

Cave & beacon spawns(3)

Spawns via spawn beacons (e.g. in caves) near players.

Zone2 Cave Deserts Passive

Weight 60 = 60 % of this table
Zone 2
Caves Deserts
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone2 Cave Scrub Passive

Weight 40 = 40 % of this table
Zone 2
Caves Scrub
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Zone2 Cave Savanna Passive

Weight 20 = 20 % of this table
Zone 2
Caves Savanna
Light level 0–2
Max. concurrent
3
Per spawn
1–2
Next spawn after (game time)
20 min – 60 min
Minimum distance from player
15 blocks
Beacon radius
70 blocks
Spawn Radius
50 blocks
Target distance from player
20 blocks

Spawn Marker(1)

Spawn points (markers) placed in structures or encounters.

  • Lizard Sand100 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Labyrinth

Structures (1)

Prefab groups containing a spawn marker for this mob, and the regions where they generate.

Dungeon › Labyrinth

15× marker “Lizard Sand” in these structures
Golden SteppesBadlandsDesolate Basin
Locations in world generation (3)
  • Zone2_Tier1 › Cave/Dungeons/Dungeon_Labyrinth
  • Zone2_Tier2 › Cave/Dungeons/Dungeon_Labyrinth
  • Zone2_Tier3 › Cave/Dungeons/Dungeon_Labyrinth

Mobs in the same family

Same role folder in game: Creature › Reptile

Back to the mob database

Sand Lizard — Hytale Mob Database | ZAP-Hosting