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Sand Lizard
- Role
- Creature/Reptile/Lizard_Sand
- Zones
- Unique, Zone 2
- Template
- Template_Animal_Neutral
- Model
- Lizard_Sand
Statistics
Health
103
Speed
4 blocks/sRunning
Damage (strongest attack)
5±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 5 Physical | ±10 % | 1 | Fixed value per hit |
Behavior & attitude
Attitude toward players
NeutralAttitude toward other NPCs
IgnoredAttitude groupPrey
- Hostile toward:
- PredatorsPredators BigVoid
- Ignored:
- PreyPrey BigCrittersVermin
Perception
- View distance
- 16 blocks
- Field of view
- 180°
- Hearing range
- 8 blocks
- Instant detection
- 4 blocks
- Alarm range
- 18 blocks
Combat
- Race threshold
- 0.5
Everyday
- Roaming Radius
- 7 blocks
- Leash radius
- 20 blocks
- Day
- 6:01–17:59
- Breathes underwater
- No
- Reminder category
- Reptile
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Lizard_Sand
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(3)
Spawns naturally in these environments in the world.
Spawns Portals Oasis Critter
Weight 6 = 21.4 % of this table- Unique
- Env Portals Oasis
Spawns Zone2 Desert Critter
Weight 40 = 100 % of this table- Zone 2
- Deserts
Spawns Zone2 Oasis Critter
Weight 6 = 50 % of this table- Zone 2
- Oasis
Cave & beacon spawns(3)
Spawns via spawn beacons (e.g. in caves) near players.
Zone2 Cave Deserts Passive
Weight 60 = 60 % of this table- Zone 2
- Caves Deserts
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone2 Cave Scrub Passive
Weight 40 = 40 % of this table- Zone 2
- Caves Scrub
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Zone2 Cave Savanna Passive
Weight 20 = 20 % of this table- Zone 2
- Caves Savanna
- Max. concurrent
- 3
- Per spawn
- 1–2
- Next spawn after (game time)
- 20 min – 60 min
- Minimum distance from player
- 15 blocks
- Beacon radius
- 70 blocks
- Spawn Radius
- 50 blocks
- Target distance from player
- 20 blocks
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Lizard Sand100 % of this markerWait time (game time): 1 dayplaced in: Dungeon › Labyrinth
Structures (1)
Prefab groups containing a spawn marker for this mob, and the regions where they generate.
Dungeon › Labyrinth
15× marker “Lizard Sand” in these structuresLocations in world generation (3)
- Zone2_Tier1 › Cave/Dungeons/Dungeon_Labyrinth
- Zone2_Tier2 › Cave/Dungeons/Dungeon_Labyrinth
- Zone2_Tier3 › Cave/Dungeons/Dungeon_Labyrinth
Mobs in the same family
Same role folder in game: Creature › Reptile