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Goat
- Role
- Creature/Livestock/Goat
- Zones
- Zone 1
- Template
- Template_Animal_Neutral
- Model
- Goat
Statistics
Health
81
Speed
4 blocks/sRunning
Damage (strongest attack)
10±10%
Attacks
| Attack | Damage | Variation | Knockback | Calculation |
|---|---|---|---|---|
| Melee | 10 Physical | ±10 % | 10 | Fixed value per hit |
Behavior & attitude
Attitude toward players
NeutralAttitude toward other NPCs
IgnoredAttitude groupPreyBig
- Hostile toward:
- Predators BigVoid
- Ignored:
- PreyPrey BigPredatorsCrittersVermin
NPC groups
Perception
- View distance
- 15 blocks
- Field of view
- 340°
- Hearing range
- 9 blocks
- Instant detection
- 2 blocks
- Alarm range
- 17 blocks
Combat
- Race threshold
- 0.5
Everyday
- Roaming Radius
- 7 blocks
- Leash radius
- 20 blocks
- Day
- 6:01–17:59
- Breathes underwater
- No
- Reminder category
- Livestock
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Goat
Occurrences
Weights and percentages apply only within each spawn table (share of all creatures in that table), not as a global spawn probability.
World spawns(1)
Spawns naturally in these environments in the world.
Spawns Zone1 Mountains Animal
Weight 20 = 100 % of this table- Zone 1
- Mountains
More roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 81 | Neutral | Drop_Goat | |
| 81 | Revered | Drop_Goat |
Mobs in the same family
Same role folder in game: Creature › Livestock