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Goblin Guardian
Variant of Goblin GuardianThe same creature in a different behavioral or contextual role.
- Role
- Intelligent/Faction/Goblin/Dungeon/Dungeon_Goblin_Guardian
- Template
- Template_Dungeon_Goblin_Guardian
- Model
- Goblin_Guardian
Statistics
Health
90
Speed
4 blocks/sRunning
Damage (strongest attack)
20
Attacks
| Attack | Damage | Knockback |
|---|---|---|
| Club Swing Left | 16 Physical | 0.5 |
| Club Swing Right | 16 Physical | 0.5 |
| Club Swing Down | 20 Physical | 0.5 |
| Shield Bash | 14 Physical | 1 |
The damage values come from the NPC role's interactions (defined in “Dungeon_Goblin_Guardian”); weapon values from the item database are not included here.
Weapon / main hand
Off-hand
Behavior & attitude
Attitude toward players
Not specifiedAttitude toward other NPCs
IgnoredAttitude groupGoblin
- Hostile toward:
- SpidersSkeleton
- Neutral toward:
- Void
- Friendly toward:
- GoblinDungeon Goblin Pack
NPC groups
Perception
- View distance
- 8 blocks
- Field of view
- 160°
- Hearing range
- 8 blocks
- Instant detection
- 2 blocks
- Alarm range
- 25 blocks
Combat
- Attack range
- 2.5 blocks
- Knockback factor
- Ă—0.2
Everyday
- Roaming Radius
- 5 blocks
- Leash radius
- 30 blocks
- Leash radius (hard limit)
- 60 blocks
- Reminder category
- Goblin
Occurrences
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Dungeon Goblin Guardian100 % of this markerWait time (game time): 10 days
More roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 90 | — | — | |
| 90 | — | Drop_Goblin_Guardian |
Mobs in the same family
Same role folder in game: Intelligent › Faction › Goblin › Dungeon