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Clothing and jewelry vary randomly in the game—shown here is the default equipment.
Feastmaster
Variant of FeastmasterThe same creature in a different behavioral or contextual role.
- Role
- Boss/Dungeon_Feastmaster/Dungeon_Feastmaster_Boss
- Template
- Template_Dungeon_Feastmaster_Boss
- Model
- Dungeon_Feastmaster_Boss
Statistics
Health
1,950
Speed
2 blocks/sRunning
Damage (strongest attack)
—
Attacks
No damage values in the role data.
Behavior & attitude
Attitude toward players
Not specifiedAttitude toward other NPCs
Not specifiedAttitude groupGoblin
- Hostile toward:
- SpidersSkeleton
- Neutral toward:
- Void
- Friendly toward:
- GoblinDungeon Goblin Pack
NPC groups
Perception
- View distance
- 40 blocks
- Field of view
- 360°
- Hearing range
- 15 blocks
- Instant detection
- 4 blocks
- Alarm range
- 40 blocks
Combat
- Knockback factor
- ×0
Everyday
- Reminder category
- Goblin
Drops
Percentage = chance of at least one item per kill — calculated from the game's loot table (same calculation as in the item database).
Drop table: Drop_Dungeon_Feastmaster
Occurrences
Spawn Marker(1)
Spawn points (markers) placed in structures or encounters.
- Dungeon Feastmaster Boss100 % of this markerWait time (game time): 10 days
More roles for this creature
The same creature (same name and model) in other game roles, such as patrol, wanderer, tamed, or boss phases. Differences from the current role are highlighted.
| Role | Health | Attitude | Drop table |
|---|---|---|---|
| 1,950 | — | Drop_Dungeon_Feastmaster | |
| 1,950 | Ignored | — |