/particle spawn
Spawn a particle system at the player's position
Syntax
/particle spawn <particle> [--player=<value>]/particle spawn [--player=<value>]
- Main commandthe command name that starts it all
- SubcommandSubcommand: an additional word after the command
- Requiredrequired, in a fixed order
- Optionaloptional, with --name=value
Arguments
/particle spawn <particle> [--player=<value>]
Spawn a particle system at the player's position
| Argument | Type | Type | Description |
|---|---|---|---|
particle | Required | ParticleSystem Asset A reference to an Asset of type ParticleSystem | The particle system to spawn |
--player | Optional | Player The name of the player. | An online player |
/particle spawn [--player=<value>]
Open the particle spawn page
| Argument | Type | Type | Description |
|---|---|---|---|
--player | Optional | Player The name of the player. | An online player |
Permissions
- Permission
hytale.system.command.particle.spawn- Default group
- WorldEditorfrom the parent command
- For other players
hytale.system.command.particle.spawn.otherfor other players (--player)
The groups build on one another: Adventurer, Builder, WorldEditor, ServerEditor, Admin. Higher groups inherit the permissions of lower ones; new players are Adventurers, and admins (OP) can do everything.