/model set
Set your model
- Only runs when a player executes the command, not from the server console.
Syntax
/model set <model> [--scale=<value>] [--bypassScaleLimits]/model set <model> <player> [--scale=<value>] [--bypassScaleLimits]
- Main commandthe command name that starts it all
- SubcommandSubcommand: an additional word after the command
- Requiredrequired, in a fixed order
- Optionaloptional, with --name=value
- FlagFlags without values
Arguments
/model set <model> [--scale=<value>] [--bypassScaleLimits]
Set your model
| Argument | Type | Type | Description |
|---|---|---|---|
model | Required | Model Asset A reference to an Asset of type Model | The model asset to set |
--scale | Optional | Float A floating-point number | The scale of the model |
--bypassScaleLimits | Flag | – | Bypass configured model scale limits |
/model set <model> <player> [--scale=<value>] [--bypassScaleLimits]
Set another player's model
| Argument | Type | Type | Description |
|---|---|---|---|
model | Required | Model Asset A reference to an Asset of type Model | The model asset to set |
player | Required | Player The name of the player. | An online player |
--scale | Optional | Float A floating-point number | The scale of the model |
--bypassScaleLimits | Flag | – | Bypass configured model scale limits |
Permissions
- Permission
hytale.model.command.model.set- Default group
- Builderfrom the parent command
Set another player's model
- Permission
hytale.command.model.set.other
The groups build on one another: Adventurer, Builder, WorldEditor, ServerEditor, Admin. Higher groups inherit the permissions of lower ones; new players are Adventurers, and admins (OP) can do everything.