/instances spawn
Creates a new world instance of an instance asset and teleports you into it if you're a player
Also available as: /instances sp, /inst spawn, /inst sp, /instance spawn, /instance sp
- Only runs when a player executes the command, not from the server console.
Spelling
/instances spawn <instanceName> [--position=<value>] [--rotation=Facing North]
- Main commandthe command name that starts it all
- SubcommandSubcommand: an additional word after the command
- Requiredrequired, in a fixed order
- Optionaloptional, with --name=value
Arguments
| Argument | Type | Type | Description |
|---|---|---|---|
instanceName | Required | Text Words, text, numbers, letters | The name of the instance to spawn |
--position | Optional | Relative Position A position with three decimal coordinates, representing a location in world space. Each argument can be prefixed with a tilde (~) in order to specify it as relative to a point (usually yourself) 3 consecutive values | The position to return to when you exit the instance |
--rotation | With Default Value Default: | Rotation A rotation with three coordinates, representing the pitch, yaw, and roll respectively 3 consecutive values | The rotation to return to when you exit the instance |
Permissions
- Permission
hytale.instances.command.instances.spawn- Default group
- WorldEditorfrom the parent command
The groups build on one another: Adventurer, Builder, WorldEditor, ServerEditor, Admin. Higher groups inherit the permissions of lower ones; new players are Adventurers, and admins (OP) can do everything.