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NPCs & Creatures

/entity effect

Apply an effect to the specified entities

Also available as: /entities effect

Spelling

  • /entity effect <effect> [--entity=<value>] [--player=<value>] [--radius=<value>] [--world=<value>] [--duration=100.0]
  • Main commandthe command name that starts it all
  • SubcommandSubcommand: an additional word after the command
  • Requiredrequired, in a fixed order
  • Optionaloptional, with --name=value

Arguments

ArgumentTypeTypeDescription
effectRequired

EntityEffect Asset

A reference to an Asset of type EntityEffect

The entity effect to apply

--entityOptional

UUID

A UUID representing an entity id

The entity to target

--playerOptional

Player

The name of the player.

An online player

--radiusOptional

Double

A decimal number

Optional radius, if not specified will ray-cast and select entity in front

--worldOptional

World

A world folder name

The world to operate this command on

--durationWith Default Value

Default: 100.0

Float

A floating-point number

How long the effect should last

Permissions

Permission
hytale.system.command.entity.effect
Default group
WorldEditorfrom the parent command

The groups build on one another: Adventurer, Builder, WorldEditor, ServerEditor, Admin. Higher groups inherit the permissions of lower ones; new players are Adventurers, and admins (OP) can do everything.

Back to command reference

/entity effect — Hytale command reference | ZAP-Hosting