/entity effect
Apply an effect to the specified entities
Also available as: /entities effect
Spelling
/entity effect <effect> [--entity=<value>] [--player=<value>] [--radius=<value>] [--world=<value>] [--duration=100.0]
- Main commandthe command name that starts it all
- SubcommandSubcommand: an additional word after the command
- Requiredrequired, in a fixed order
- Optionaloptional, with --name=value
Arguments
| Argument | Type | Type | Description |
|---|---|---|---|
effect | Required | EntityEffect Asset A reference to an Asset of type EntityEffect | The entity effect to apply |
--entity | Optional | UUID A UUID representing an entity id | The entity to target |
--player | Optional | Player The name of the player. | An online player |
--radius | Optional | Double A decimal number | Optional radius, if not specified will ray-cast and select entity in front |
--world | Optional | World A world folder name | The world to operate this command on |
--duration | With Default Value Default: | Float A floating-point number | How long the effect should last |
Permissions
- Permission
hytale.system.command.entity.effect- Default group
- WorldEditorfrom the parent command
The groups build on one another: Adventurer, Builder, WorldEditor, ServerEditor, Admin. Higher groups inherit the permissions of lower ones; new players are Adventurers, and admins (OP) can do everything.