/editprefab save
Save the prefab using the existing area or the currently selected area, also executing any cleanup tasks
Also available as: /pedit save, /prefabedit save
- Only runs when a player executes the command, not from the server console.
Spelling
/editprefab save [--pack=] [--compressed] [--confirm] [--empty] [--noEntities] [--removeSupport] [--saveAll] [--setupSupport]
- Main commandthe command name that starts it all
- SubcommandSubcommand: an additional word after the command
- Optionaloptional, with --name=value
- FlagFlags without values
Arguments
| Argument | Type | Type | Description |
|---|---|---|---|
--pack | With Default Value | Text Words, text, numbers, letters | Target asset pack to save into |
--compressed | Flag | – | If specified, saves as a compressed .lpf file regardless of block count |
--confirm | Flag | – | If specified, confirms saving read-only prefabs to the server prefabs directory |
--empty | Flag | – | If specified, will save air blocks as Empty blocks |
--noEntities | Flag | – | If specified, will NOT save entities within the selection (entities are saved by default) |
--removeSupport | Flag | – | If specified, marks blocks as decorative so they ignore physics like hand-placed blocks |
--saveAllAlso: --all | Flag | – | If specified, will save all prefabs that are currently loaded |
--setupSupport | Flag | – | If specified, sets up and bakes block support values into the prefab |
Permissions
- Permission
hytale.buildertools.command.editprefab.save- Default group
- WorldEditorfrom the parent command
The groups build on one another: Adventurer, Builder, WorldEditor, ServerEditor, Admin. Higher groups inherit the permissions of lower ones; new players are Adventurers, and admins (OP) can do everything.