/editprefab new
Create an empty world to build a new prefab in from the ground up
Also available as: /pedit new, /prefabedit new
- Only runs when a player executes the command, not from the server console.
Spelling
/editprefab new <prefabName> [--numBlocksToSurface=0] [--prefabPath=ASSET] [--worldgen=FLAT]
- Main commandthe command name that starts it all
- SubcommandSubcommand: an additional word after the command
- Requiredrequired, in a fixed order
- Optionaloptional, with --name=value
Arguments
| Argument | Type | Type | Description |
|---|---|---|---|
prefabName | Required | Text Words, text, numbers, letters | The name of the prefab you want to create |
--numBlocksToSurface | With Default Value Default: | Integer A whole number | The number of blocks between the base of the prefab and the ground |
--prefabPath | With Default Value Default: | PrefabPath server, asset, worldgen, asset_root
| The base directory for prefab assets |
--worldgen | With Default Value Default: | WorldGenType flat, void
| The type of world generator to use for the created world |
Permissions
- Permission
hytale.buildertools.command.editprefab.new- Default group
- WorldEditorfrom the parent command
The groups build on one another: Adventurer, Builder, WorldEditor, ServerEditor, Admin. Higher groups inherit the permissions of lower ones; new players are Adventurers, and admins (OP) can do everything.