/damage
Damages the player
Also available as: /hurt
- Only runs when a player executes the command, not from the server console.
Syntax
/damage [--amount=<value>] [--silent]/damage <player> [--amount=<value>] [--silent]
- Main commandthe command name that starts it all
- Requiredrequired, in a fixed order
- Optionaloptional, with --name=value
- FlagFlags without values
Arguments
/damage [--amount=<value>] [--silent]
Damages the player
| Argument | Type | Type | Description |
|---|---|---|---|
--amount | Optional | Double A decimal number | The amount of raw damage to deal |
--silent | Flag | – | Whether to send chat messages to the attacker/victim |
/damage <player> [--amount=<value>] [--silent]
Damage another player
| Argument | Type | Type | Description |
|---|---|---|---|
player | Required | Player The name of the player. | An online player |
--amount | Optional | Double A decimal number | The amount of raw damage to deal |
--silent | Flag | – | Whether to send chat messages to the attacker/victim |
Permissions
- Permission
hytale.command.damage.self- Default group
- Builder
Damage another player
- Permission
hytale.command.damage.other- Default group
- WorldEditor
The groups build on one another: Adventurer, Builder, WorldEditor, ServerEditor, Admin. Higher groups inherit the permissions of lower ones; new players are Adventurers, and admins (OP) can do everything.